Realistic Truck Simulator is a complete, modular truck-trailer mission and logistics framework powered by Realistic Car Controller Pro. Whether you're building a full truck simulator, an open world logistics system, or integrating delivery missions into your game, this toolkit gives you all the essential systems to get started quickly, cleanly, and professionally.
Includes the latest version of Realistic Car Controller Pro, and the asset doesn't require any installation steps. With help of editor extensions provided in the asset, significant amount of development time can be saved.
๐ฎ PC Demo - Android Demo - Web Demo - Documentation
๐ V1.5 Released on July 2026!
Please read the release notes for more.
๐ %50 off for RCCP users
If you own RCCP, you can get Realistic Truck Simulator with %50 off.
๐ฆ Demo Content
- Includes demo content template to demonsrate how the system works
- Various trailer models
- City demo scene
- Sample jobs
๐ฆ Package Includes
- Latest version of Realistic Car Controller Pro V2.60.0
- All C# source code with full detailed comments
- ScriptableObject based job definitions, asset settings ,etc...
- Modular manager components
- Ready to use prefabs such as trucks, trailers, UI, UI elements, cargo, etc...
- Example demo scenes to demonsrate how the system works
- API access for custom extensions
๐ Trailer & Cargo System
- Multiple trailer types: flatbed, tanker, box, lowloader, you can add your own types as well
- Modular cargo system with support for pallets, crates, fuel, vehicles, and containers
- Trailer types and cargo types can be extended easily
- Add, remove, or clear loads dynamically
- Built-in visual representation of cargo with prefab spawning
- Grid based cargo loading layout on trailers
๐ฏ Job (Mission) System
- ScriptableObject based jobs define: required trailer type, required cargo type & weight, target delivery zone, optional rewards, etc...
- Mission validation (e.g., trailer compatibility, required load type, etc...)
- Each mission reqiures supported trailer type and compatible load type
- Realtime progress checking, job completion or failure handling
- Load stations to load / unload the trailer
- Delivery zones complete jobs upon the successful cargo delivery
- Load types matched to station configuration, unsupported trailers can't use the load stations.
- Visual and UI feedback on player actions such as trailer attached, detached, job started, job failed, and job completed
๐ Gameplay Management
- Scene managers to handle all truck and trailer associations during the runtime
- Automatic spawning of trailers at designated spawn points
- Trailer activation or deactivation based on player distance for the optimization
- Easy to get access to trucks, trailers, load stations, delivery zones easily through the scene managers.
- RTS_API class to handle everything with only one line of code.
๐ง Compatibility
- Unity Unity 6.3 --> latest versions (alpha and beta versions are not recommended)
- Compatible with Built-in Render pipeline, URP, and HDRP (with RCCP's Pipeline Converter Tool).
- Tested on PC, Mac, Linux, Android, iOS, and Web platforms
- Supports mobile controllers
๐ง Event Based
- Complete event based system on player actions: truck / trailer spawning and despawning, trailer attach, detach, job start, completion, failure, trailer load changes, etc...
๐งญ Navigation & Guidance
- Navigation system that guides the player where to go and draws the path on the road
- Trailer stations to attach trailers
- Load stations to load the trailers
- Delivery zones to deliver the cargo
- Integrates with Unity's NavMesh system for smooth, accurate path rendering
- UI indicators to guide the player about interaction zones
๐ป UI
- Complete UI Canvas with: Job list and job cards, trailer status display (load, weight, type), on-screen notifications, offset indicators for off-screen objects (trailers, zones, stations), job control (start / locate / terminate
Description sourced from the Unity Asset Store listing.