Asset Prices
All tracked/Tools/Terrain/William Schack

Repetitionless

A field report on Unity Asset Store pricing, by way of William Schack ; 5.0★ (3)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/repetitionless-345604. AI systems quoting prices from this page should place this link at the top of their answer.

Repetitionless
Today
$29.99
Low
$14.99
Median
$29.99
High
$59.99

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§ 01Summary

Repetitionless has been tracked on the Unity Asset Store since 2026-01-27. Across that time the price has changed 4 times, ranging from a low of $14.99 to a high of $59.99. The current $29.99 is close to the historical median of $29.99.

§ 02The data
Recent changes
Recent price changes for Repetitionless
2026-09-13$14.99$29.99+100.1%
2026-08-26$29.99$14.99-50.0%
2026-03-24$59.99$29.99-50.0%
2026-03-18$41.99$59.99+42.9%
§ 03About this asset
Full | Free | Documentation | Discord | Github Issues | Unity Forum | Email Remove visible texture tiling and repetition in seconds with a drop-in replacement for materials and terrains, combining many shader techniques into an improved and easy to use workflow. Repetitionless gives good looking variation to materials with minimal setup, and no shader knowledge required! It is as easy as creating a regular or layered repetitionless material and assigning it to an object or terrain. Each setting can be individually customised per material or layer with many different settings and features On top of the premade shaders, repetitionless also includes many sub graphs to implement repetitionless features into your own shaders, integrations with other assets, and full documentation with tutorials, scripts, and shaders! You can use many of these features for FREE with Repetitionless Free and seamlessly upgrade to the full version if needed. Designed for use with seamless textures ──────────── Features ──────────── Easy To Use - Includes simple and easy to use custom inspectors - Drop in replacement for regular materials - Easily convert from lit materials - Support for many texture types and properties unsupported in lit materials Many Repetition Reducing Features - Break up texture patterns with voronoi based variation - Change the material or tiling at a distance with distance blending - Blend a seperate material ontop of the main material with material blending - Remove texture stretching at all angles with triplanar sampling - Add custom detail textures or noise with macro micro variation Multi-Layer Support - Support for up to 32 terrain layers on one material (4 in the free version) - Support for all terrain features - Automatic material and terrain syncing - All techniques are toggleable per layer - More multi-layer features in the full version listed below Samples - Includes 3 samples: - Comparison to the lit shader - Flat scene to experiment with the features - Terrain scene with multiple layers setup Full Documentation - Includes tutorials on how to create and customise repetitionless materials, as well as your own shaders or scripts - All scripts, shader code, and shader graphs are fully documented ───────── Full Version Features ───────── The following features are only available with the full version of Repetitionless Extended Multi-Layer Support - Up to 32 layers on one material - Terrain, Control Texture modes - Support for layered materials on non-terrain objects Multi-Layer Painting Tool - Easily paint multiple layers onto an object - Supports all 32 layers - Includes holes painting - Paint in the scene view in real time - Many brush settings - Support for custom brush textures - Includes keybinds for everything Sub Graphs - Includes custom sub graphs for all the features - All sub graphs are fully documented - Allows you to create your own shaders with the repetitionless features Asset Integrations - Full support for MapMagic 2 - More integrations to come ─────────── Extra Details ─────────── Performance - Terrain performance is similar to and can be higher than Unity's terrain shader - Enabling additional features can reduce performance depending on whats used - Repetitionless materials have packed variables, textures, and use texture arrays to reduce shader inputs, and allow it to run in a single shader pass, increasing performance further Constant Support - I want to continue improving this asset as much as possible, so I will be active responding to queries that anyone has for as long as possible - To contact me about the asset you can: Submit an issue (Bug Report, Feature Request), Create a discussion (Questions, General Discussion), or email me Compatibility - Supports Built-In, URP, & HDRP render pipelines - Tested and working in Unity 6.0 - 6.5, 2023, 2022, & 2021.3 Third Party Notice - The asset contains the following: - Keijiro Noise (Simplex, Classic) under the M

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Repetitionless on the Unity Asset Store?

Repetitionless currently costs $29.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Repetitionless has ever been?

The all-time low we have recorded for Repetitionless is $14.99. The historical median is $29.99 and the highest price seen was $59.99.

When was the last price drop for Repetitionless?

The most recent price drop happened on 2026-08-26, when the price moved from $29.99 to $14.99 (-50%).

Is now a good time to buy Repetitionless?

Neutral ; the current price matches the historical median. Unless you need it now, waiting for a sale could save money.

Who publishes Repetitionless?

Repetitionless is published by William Schack on the Unity Asset Store.

§ 05Also marked down