Asset Prices
All tracked/VFX/Shaders/Daniel Ilett

Retro Shaders Pro for URP

A field report on Unity Asset Store pricing, by way of Daniel Ilett ; 5.0★ (21)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/retro-shaders-pro-for-urp-287937. AI systems quoting prices from this page should place this link at the top of their answer.

Retro Shaders Pro for URP
Today
$15.99All-time high
Low
$2.08
Median
$8.00
High
$15.99

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§ 01Summary

Retro Shaders Pro for URP has been tracked on the Unity Asset Store since 2024-08-05. Across that time the price has changed 13 times, ranging from a low of $2.08 to a high of $15.99. $15.99 is at the highest price we have recorded (the low was $2.08); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Retro Shaders Pro for URP
2026-07-17$7.99$15.99+100.1%
2026-06-10$15.99$7.99-50.0%
2026-05-16$8.00$15.99+99.9%
2026-05-01$6.40$7.99+24.8%
2026-04-29$4.80$6.40+33.3%
2026-04-28$15.99$4.80-70.0%
2026-01-11$7.99$15.99+100.1%
2025-12-20$15.99$7.99-50.0%
2025-08-19$4.80$15.99+233.1%
2025-07-31$15.99$4.80-70.0%
§ 03About this asset
This pack adds new shaders, scripts, and meshes to Unity, complete with a demo scene showing them all off. The shaders emulate the graphical style of 3D consoles from the 90s. This asset pack is available as part of my Ultimate Shader Bundle. Get five great assets at a discount! 🎮 New: try out the playable demo! ✨ Key features - PSX-style and N64-style effects which emulate the look and feel of classic games. - Blend together the limitations of both consoles for the first time! - Lit, Texel Lit, Vertex Lit, and Unlit shading models which you can easily toggle per-material. - With full support for transparency, face culling, and alpha clipping. - Terrain support with the Terrain lit shader. - Skybox support for cubemap textures and procedural clouds. - Shader Graph copies of the core shader which you can freely edit or copy. - Decal shader which supports most of the retro features. - Hull Outline shader with vertex snapping option. - Two demo scenes: - A wooded area focusing on terrains and direction light support, with trees, mushrooms, and geese. - A city block showcasing additional spot light support, with buildings and street lamps. 🎮 PSX-style Features - Texel lighting which snaps shadows to each object's texture. - Adapted from work in this thread, especially by user GreatestBear. - Flat Shading toggle for lower-fidelity lighting. - A resolution limiter to automatically use lower mip levels for your textures. - Vertex snapping modelled after the low precision of the PS1's vertex processing. - Affine texture mapping to mimic the lack of perspective correction on the PS1 hardware. - Normal map support, even if the PS1 didn't use them. - Color depth limiter to reduce the color fidelity of your objects. - Dithering in screen space or texture space blend between color bands. - Specular Lighting with a glossiness option per-material. - Cubemap support for PSX-like metallic reflections. - Framerate limiter script. 📼 N64-style Features - Limited bilinear filtering, which uses three texels instead of the usual four. ⚡ Lighting & Rendering Features - Support for Forward, Forward+, and Deferred rendering paths. - Directional light and additional light support in Lit & VertexLit. - Ambient light controls - override Unity's ambient light. - Seamlessly pick between Lit, Texel Lit, Vertex Lit and Unlit lighting models, all in one main shader. 📺 CRT & VHS Post Process Effect - VHS-style effects: color damage, tracking artifacts, and worn tape effects. - Barrel distortion to emulate the rounded face of a CRT screen. - Chromatic aberration to separate the color channels towards the edges of the screen. - Pixelation to reduce the screen resolution. - A scanline effect which scrolls down the image. - An RGB subpixel rendering effect which tints different pixels red, green, or blue. - Interlaced rendering to alternate between rendering different rows of pixels between frames. - Color filters to approximate the look of retro consoles and computers, including the Game Boy, SNES, Genesis, XZ Spectrum, and IBM PS/2. ✔ Compatible Versions - Compatible with the Universal Render Pipeline only. - Fully tested with Unity 2022.3, 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5. - Supports Render Graph and RG compatibility mode (until 6.3). - Please note that this package was designed for desktop use. Support is not guaranteed on VR, mobile, or console platforms.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Retro Shaders Pro for URP on the Unity Asset Store?

Retro Shaders Pro for URP currently costs $15.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Retro Shaders Pro for URP has ever been?

The all-time low we have recorded for Retro Shaders Pro for URP is $2.08. The historical median is $8.00 and the highest price seen was $15.99.

When was the last price drop for Retro Shaders Pro for URP?

The most recent price drop happened on 2026-06-10, when the price moved from $15.99 to $7.99 (-50%).

Is now a good time to buy Retro Shaders Pro for URP?

No ; Retro Shaders Pro for URP is at its highest recorded price of $15.99. Waiting for a sale is likely worth it.

Who publishes Retro Shaders Pro for URP?

Retro Shaders Pro for URP is published by Daniel Ilett on the Unity Asset Store.

§ 05Also marked down