Asset Prices
All tracked/VFX/Shaders/Brice DEV

Retro Vision Pro - PSX/Consoles VFX

A field report on Unity Asset Store pricing, by way of Brice DEV ; 0.0★ (1)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/retro-vision-pro-psx-consoles-vfx-368324. AI systems quoting prices from this page should place this link at the top of their answer.

Retro Vision Pro - PSX/Consoles VFX
Today
$50.00All-time high
Low
$25.00
Median
$50.00
High
$50.00

Affiliate link. We may earn a commission. Disclosure

§ 01Summary

Retro Vision Pro - PSX/Consoles VFX has been tracked on the Unity Asset Store since 2026-05-01. Across that time the price has changed 3 times, ranging from a low of $25.00 to a high of $50.00. $50.00 is at the highest price we have recorded (the low was $25.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Retro Vision Pro - PSX/Consoles VFX
2026-09-25$25.00$50.00+100.0%
2026-08-28$50.00$25.00-50.0%
2026-06-01$25.00$50.00+100.0%
§ 03About this asset
UNITY DISCUSSIONS | YOUTUBE TUTORIALS | WEBSITE Custom material shaders and post processing effects simulate the visual behavior of classic hardware — including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes. I actively update this asset with new effects, features, improvements. If you have an idea for a cool new effect, send your references or examples here. I’m always open to user suggestions and will try to recreate useful effects for future updates. Fully configurable via Inspector and scripts. Example scenes included. 🎮 Full Retro Rendering Transform your entire scene with: • PSX-style vertex snapping (polygon jitter) • Affine texture mapping (classic distortion) • Low resolution rendering + upscale • Polygon depth precision artifacts • Color precision loss & dithering • Distance-based fog (console-style depth cueing) 🎨 Materials • Lit / Vertex Lit / Unlit shading modes • Per-vertex lighting (Gouraud-style) • Specular & reflection support • Full map support: – Normal – Metallic / Smoothness – Emission – Specular – LOD textures • Vertex color support • Transparency & Cutout • Backface culling control 🧩 Extended Shaders • CRT / LCD display shader (screen simulation) • Sprite shaders (2D compatible) • Particle shaders (fully integrated) • Procedural Retro Skybox (day/night modes) • Full Terrain support 🌑 PSX-Style Shadow System • Stable with vertex snapping • Matches low-precision geometry • Maintains visual consistency • Custom blob shadow 🎛️ Post Processing Effects Includes 18+ configurable screen effects: • Nearest Low-Res Upscale Simulates internal low-resolution rendering with sharp upscale artifacts. • Color Bit Depth Quantizer Reduces color precision (5:5:5, 4:4:4, custom formats). • Palette Mapper Applies fixed retro palettes and stylized color mapping. • Screen-Space Dithering Ordered dithering for gradients and color transitions. • CRT Mask Aperture / shadow mask simulation. • Interlace Field Simulation Alternating fields and line flicker. • Frame Blend Ghosting Afterimage and motion trails. • Frame Skip / Hold Simulates unstable framerate and frame pacing. • Depth Cue Fog Distance-based fog inspired by retro hardware. • N64-Style Framebuffer Filter Soft horizontal filtering and blur. • Ringing Edge ringing artifacts from signal processing. • Analog Signal Faults Distortions, instability, and signal glitches. • Analog Static Noise Random noise and interference patterns. • TV Effect Combined display-style distortions and adjustments. • VHS Effect Tape-like distortion and playback artifacts. • VHS Tracking Noise Tracking lines and tape instability artifacts. • Texture Cache Crunch Simulates low-memory texture sampling with crushed detail, reduced chroma resolution, luma quantization, and cache-like block artifacts. • Console Frame Echo Console Frame Echo recreates the stepped framebuffer blur seen in early 3D console cutscenes and gameplay. • Retro Highlight Crawl Simulates low-precision specular highlights from early 3D consoles. If you have questions or run into an issue, contact debrice@bk.ru. Please include your Unity version, target platform, and a short video or screenshot. I will do my best to respond as soon as I can.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Retro Vision Pro - PSX/Consoles VFX on the Unity Asset Store?

Retro Vision Pro - PSX/Consoles VFX currently costs $50.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Retro Vision Pro - PSX/Consoles VFX has ever been?

The all-time low we have recorded for Retro Vision Pro - PSX/Consoles VFX is $25.00. The historical median is $50.00 and the highest price seen was $50.00.

When was the last price drop for Retro Vision Pro - PSX/Consoles VFX?

The most recent price drop happened on 2026-08-28, when the price moved from $50.00 to $25.00 (-50%).

Is now a good time to buy Retro Vision Pro - PSX/Consoles VFX?

No ; Retro Vision Pro - PSX/Consoles VFX is at its highest recorded price of $50.00. Waiting for a sale is likely worth it.

Who publishes Retro Vision Pro - PSX/Consoles VFX?

Retro Vision Pro - PSX/Consoles VFX is published by Brice DEV on the Unity Asset Store.

§ 05Also marked down