Rigonix Third Person Controller
Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.
Works with Unity's all rendering and input pipelines new + legacy, and integrates with Cinemachine 3.x without requiring it.
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Key Features
Advanced Locomotion Engine
A physics-based movement system that feels responsive and grounded.
- Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
- Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
- Comes With Walking, Running And Sprinting Locomotion States
- Dodge System: Integrated evasive maneuvers including Rolling, Sliding (under obstacles).
- All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.
Hybrid Ragdoll Physics
Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.
- Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
- Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
- Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.
Immersive Footstep System
Bring your world to life with a polymorphic surface detection system.
- Tri-Mode Detection: Detects surfaces via Terrain Textures, Mesh Materials, or Object Tags.
- Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
- Performance: Uses audio pooling to ensure zero garbage collection during gameplay.
Flexible Camera System
A production-ready Third Person Camera, plus full Cinemachine support if you prefer it.
- Two Backends, One API: Ship with the built-in Rigonix camera, or switch to Cinemachine 3.x. Gameplay code never changes — every module talks to the same camera interface either way.
- One-Click Conversion: Already built your game on the Rigonix camera? A single menu item converts your scene to Cinemachine, carrying over your tuned distances, offsets and FOVs.
- Smart Collision: SphereCast-based occlusion prevents clipping through walls and corners. Cinemachine users get its native Deoccluder instead.
- State-Driven Framing: Camera framing responds automatically to stance, aiming and sprinting — and add-ons can push their own states without touching camera code.
- Smooth Damp: Cinematic follow logic that eliminates jitter.
- Input Handling: Built-in support for mouse and gamepad sensitivity.
Unified Interaction System
A clean interface for interacting with the world.
- Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
- Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
- Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.
The Rigonix Workflow
We value your time. The framework is designed for speed.
- Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
- Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
- Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.
Modules Include
Description sourced from the Unity Asset Store listing.