Asset Prices
All tracked/Templates/Systems/Rigonix3D

Rigonix Third Person Controller

A field report on Unity Asset Store pricing, by way of Rigonix3D ; 5.0★ (3)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/rigonix-third-person-controller-361314. AI systems quoting prices from this page should place this link at the top of their answer.

Rigonix Third Person Controller
Today
$17.99All-time low
Low
$17.99
Median
$17.99
High
$35.99

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§ 01Summary

Rigonix Third Person Controller has been tracked on the Unity Asset Store since 2026-07-22. Across that time the price has changed 2 times, ranging from a low of $17.99 to a high of $35.99. Rigonix Third Person Controller is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for Rigonix Third Person Controller
2026-09-18$35.99$17.99-50.0%
2026-08-14$17.99$35.99+100.1%
§ 03About this asset
Rigonix Third Person Controller Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need. Works with Unity's all rendering and input pipelines new + legacy, and integrates with Cinemachine 3.x without requiring it. Play the WebGL Demo WINDOWS | Android DOCUMENTATION DISCORD COMMUNITY Key Features Advanced Locomotion Engine A physics-based movement system that feels responsive and grounded. - Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time. - Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets. - Comes With Walking, Running And Sprinting Locomotion States - Dodge System: Integrated evasive maneuvers including Rolling, Sliding (under obstacles). - All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls. Hybrid Ragdoll Physics Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in. - Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click. - Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights. - Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly. Immersive Footstep System Bring your world to life with a polymorphic surface detection system. - Tri-Mode Detection: Detects surfaces via Terrain Textures, Mesh Materials, or Object Tags. - Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions. - Performance: Uses audio pooling to ensure zero garbage collection during gameplay. Flexible Camera System A production-ready Third Person Camera, plus full Cinemachine support if you prefer it. - Two Backends, One API: Ship with the built-in Rigonix camera, or switch to Cinemachine 3.x. Gameplay code never changes — every module talks to the same camera interface either way. - One-Click Conversion: Already built your game on the Rigonix camera? A single menu item converts your scene to Cinemachine, carrying over your tuned distances, offsets and FOVs. - Smart Collision: SphereCast-based occlusion prevents clipping through walls and corners. Cinemachine users get its native Deoccluder instead. - State-Driven Framing: Camera framing responds automatically to stance, aiming and sprinting — and add-ons can push their own states without touching camera code. - Smooth Damp: Cinematic follow logic that eliminates jitter. - Input Handling: Built-in support for mouse and gamepad sensitivity. Unified Interaction System A clean interface for interacting with the world. - Universal Interactable: Create doors, levers, buttons, or loot chests in seconds. - Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation. - Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types. The Rigonix Workflow We value your time. The framework is designed for speed. - Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds. - Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it. - Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box. Modules Include

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Rigonix Third Person Controller on the Unity Asset Store?

Rigonix Third Person Controller currently costs $17.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Rigonix Third Person Controller has ever been?

The all-time low we have recorded for Rigonix Third Person Controller is $17.99. The historical median is $17.99 and the highest price seen was $35.99.

When was the last price drop for Rigonix Third Person Controller?

The most recent price drop happened on 2026-09-18, when the price moved from $35.99 to $17.99 (-50%).

Is now a good time to buy Rigonix Third Person Controller?

Yes ; Rigonix Third Person Controller is at its all-time low right now.

Who publishes Rigonix Third Person Controller?

Rigonix Third Person Controller is published by Rigonix3D on the Unity Asset Store.

§ 05Also marked down