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Runtime ScriptableObject Editor - TuneKit LiveData Lite

A field report on Unity Asset Store pricing, by way of PaleFernStudio

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/runtime-scriptableobject-editor-tunekit-livedata-lite-397322. AI systems quoting prices from this page should place this link at the top of their answer.

Runtime ScriptableObject Editor - TuneKit LiveData Lite
Low
$0.00
Median
$0.00
High
$0.00

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§ 02The data

No recorded changes yet.

§ 03About this asset
Edit any ScriptableObject live while your game runs. Press F12 in Play Mode and every ScriptableObject in your project is there, searchable by name or by field. Change a value, watch the game react, and save it straight to the asset - no restart, no recompile, and the numbers you like survive when you stop. Tune one value or a whole table. The Balance Board shows every asset of a type as one table: sort, filter (damage > 20) and edit cells in place, in the running game or in an editor window that also works outside Play Mode. What you get, free: - Automatic discovery of every ScriptableObject - nothing to register, no attributes required - Every common field type: numbers, vectors, colours, enums, curves, lists, nested structs, [SerializeReference] - Type +10% or *1.5 into any number; changed fields marked, per-field revert, History with undo, Compare - [LiveDataButton] turns your methods into overlay buttons, with parameters - a debug menu in one attribute - Watch: pin any value and see it live on screen, even with the overlay closed - Open and read Playtest Sessions recorded by testers using Pro - Docking, search across assets and fields, favourites, UI scaling, both input systems - A complete tower defense demo with a planted balance bug to find, and an illustrated PDF manual Lite is not a trial and does not expire. Everything in it works exactly as it does in Pro. What Pro adds: tuning inside your built game - including ScriptableObjects no scene has loaded - with testers' changes saved and imported back safely; Playtest Sessions with Review & Merge; Remote Link to a build on another device; Bulk Edit, Formula Columns, Outlier Check and Sheets Sync on the Balance Board; Profiles and Watch Graphs. Setup and requirements. Add the overlay from the GameObject menu or the setup Hub, enter Play Mode and press F12. 6000.0 or newer; Built-in, URP and HDRP.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Runtime ScriptableObject Editor - TuneKit LiveData Lite?

Runtime ScriptableObject Editor - TuneKit LiveData Lite is published by PaleFernStudio on the Unity Asset Store.

§ 05Also marked down