Asset Prices
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Runtime ScriptableObject Tuner - TuneKit LiveData

A field report on Unity Asset Store pricing, by way of PaleFernStudio

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/runtime-scriptableobject-tuner-tunekit-livedata-375178. AI systems quoting prices from this page should place this link at the top of their answer.

Runtime ScriptableObject Tuner - TuneKit LiveData
Today
$49.00All-time high
Low
$13.99
Median
$49.00
High
$49.00

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§ 01Summary

Runtime ScriptableObject Tuner - TuneKit LiveData has been tracked on the Unity Asset Store since 2026-06-22. Across that time the price has changed 1 time, ranging from a low of $13.99 to a high of $49.00. $49.00 is at the highest price we have recorded (the low was $13.99); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Runtime ScriptableObject Tuner - TuneKit LiveData
2026-09-16$13.99$49.00+250.3%
§ 03About this asset
Stop wasting time recompiling to balance your game. Modifying game balance variables during runtime typically results in data loss once you exit Play Mode. TuneKit: LiveData resolves this workflow bottleneck by providing an optimized, completely persistent runtime editor for your ScriptableObjects. It fits any project or genre. Whether you are tweaking player speed in Play Mode, or sending a standalone build to your QA testers for balance feedback, LiveData handles it instantly with zero setup required. CORE FEATURES - Iterate at Lightning Speed: Tweak ScriptableObjects in Play Mode and hit "Save to Asset". Your changes are permanently saved directly to your project assets. No more lost data. - Edit Data Inside a Shipped Build: Tune balance in a compiled standalone executable, including assets that no loaded scene or prefab references. A build catalog gathers them so nothing is invisible in the player. - Close the QA Loop: Testers export their tweaks as lightweight JSON. You import that file straight into your .asset with one button, back in the Editor. - Built for Complex Data: Seamlessly edit nested arrays, generic Lists, enums, colors and custom structs. - Trigger Your Own Logic: Mark any parameterless method with [LiveDataButton] and it appears as a button in the overlay. - Zero Setup Required: Drop the prefab into your scene and press F12. LiveData automatically scans your project using a highly-optimized reflection cache to find your custom data. WHAT IT DOES NOT DO It edits ScriptableObjects. It does not edit scene objects, GameObjects, components or transforms. If you need a general runtime inspector or a cheat menu that moves the player, this is the wrong tool. JSON export uses the built-in serializer, so it carries whatever that can serialize. Dictionaries and polymorphic references are out, exactly as they are in the Inspector. The build catalog is opt-in. It bundles your ScriptableObjects into the player, which is what you want for a QA build and probably not for a public release, so it stays off until you create the settings asset. REQUIREMENTS Editor version 6000.0 or newer. Built-in, URP and HDRP are all supported, as the core has no rendering dependencies. The demo scene is URP and is an optional import, so nothing turns magenta on another pipeline. A free edition, TuneKit: LiveData Lite, includes the full in-Editor tuning workflow and the demo game. Pro adds standalone-build editing, the JSON round trip and the event API. Asset uses "Orbitron Font" under SIL Open Font License 1.1 and "Nebula Green With Stars" under BlenderKit Royalty Free License; see Third-Party Notices.txt file in package for details.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Runtime ScriptableObject Tuner - TuneKit LiveData on the Unity Asset Store?

Runtime ScriptableObject Tuner - TuneKit LiveData currently costs $49.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Runtime ScriptableObject Tuner - TuneKit LiveData has ever been?

The all-time low we have recorded for Runtime ScriptableObject Tuner - TuneKit LiveData is $13.99. The historical median is $49.00 and the highest price seen was $49.00.

Is now a good time to buy Runtime ScriptableObject Tuner - TuneKit LiveData?

No ; Runtime ScriptableObject Tuner - TuneKit LiveData is at its highest recorded price of $49.00. Waiting for a sale is likely worth it.

Who publishes Runtime ScriptableObject Tuner - TuneKit LiveData?

Runtime ScriptableObject Tuner - TuneKit LiveData is published by PaleFernStudio on the Unity Asset Store.

§ 05Also marked down