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Saved Settings

A field report on Unity Asset Store pricing, by way of Jason Hein ; 5.0★ (8)

Saved Settings
§ 02The data

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§ 03About this asset
Documentation | Email | Twitter A collection of scripts to create great game settings menus. Quick To Setup 1. Add the Load Settings prefab to the first scene. 2. Use pre-setup UI buttons, toggles, sliders, and dropdown prefabs to make a menu. Or Drag each corresponding script onto UI element in your scene. 3. Done! Features Pre-built prefabs and UI scripts for each setting (listed below), a save settings button, a prefab for loading the settings in your first scene, and thorough documentation, Custom key bindings for each player, and UI buttons for players to set them. Helper classes for saving and loading custom settings, and changing the current settings through your own script. Uses the settings in your Unity Project Quality Settings as the default settings. Auto-scroll for drop-down menus that use a keyboard or controller. A script for stopping the mouse from deselecting UI elements if the user is using a mouse and controller at the same time. Buttons for loading levels and exiting the game. Supports Following Settings KeyBindings Resolution ShadowResolution ShadowQuality ShadowCascades Texture Quality Anti Aliasing Full Screen V Sync Master Volume Music Volume Effects Volume Soft Particles Helpers for Custom Settings Core Scripts SettingsHelper PlayerKeyBindings SaveHelper CryptoHelper JsonArray JsonDictionary SceneHelper SimpleSavedTransform UI Scripts AntiAliasingDropdown AutoScrollDropdown CanvasButton DiscardKeyButton DiscardSettingsButton EffectVolumeSlider FullScreenToggle KeyBindingButton LoadFinalSceneButton LoadSceneButton MasterVolumeSlider MusicVolumeSlider QuitButton ReloadSceneButton ReSelect ResetKeysButton ResetSettingsButton ResolutionDropdown SaveKeysButton SaveSettingsButton ShadowCascadesDropdown ShadowQualityDropdown ShadowResolutionDropdown SoftParticlesToggle TextureQualityDropdown VSyncToggle Note, does not include art. This is a software package that primarily affects the events triggered by UI elements and sets the initial values when the scene loads. Your own art and animations will work with it.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Saved Settings?

Saved Settings is published by Jason Hein on the Unity Asset Store.