Asset Prices
All tracked/VFX/Shaders/heyheythere

Scene Transitions Free

A field report on Unity Asset Store pricing, by way of heyheythere

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/scene-transitions-free-412666. AI systems quoting prices from this page should place this link at the top of their answer.

Scene Transitions Free
Low
$0.00
Median
$0.00
High
$0.00

Affiliate link. We may earn a commission. Disclosure

§ 02The data

No recorded changes yet.

§ 03About this asset
8 scene transitions for Unity, free, in one line of C#. No prefab to place, no setup: import the package and call it. SceneTransition.ChangeScene("Level2", "diamonds"); yield return SceneTransition.Cover("iris", new SceneTransition.Options { CenterOn = player }); // ...teleport the player, load a save... yield return SceneTransition.Reveal("iris"); What's inside - 6 patterns: fade, dither, wipe, diamonds, circles, iris. - 2 rule masks: clouds, spots. Or draw your own: any greyscale texture works as a transition. - Every transition has options: colour, duration, easing, direction, cell count, soft edges. - Iris closes on a point or a Transform, so the screen can close on the player. - PixelSize gives chunky edges that match pixel-art games. - Scenes load in the background while the screen is covered. - Runs on unscaled time, so it works while the game is paused, and blocks clicks while the screen is covered. - Prefer the editor? The transition is a UI shader with a Progress slider, ready for an Animator or Timeline. - Demo scene: a meadow and a dungeon and a button for every style. The full pack Scene Transitions has all 32: clock, spiral, hexagons, shards and 7 more patterns, 5 screen effects that bend the game image (pixelate, swirl, ripple, zoom, slice) and 8 more rule masks, heart and star among them. The same API, so moving up is changing the using line. Compatibility - Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP. - Either input handler for the demo: the Input Manager or the Input System. The shaders, the package's C# scripts, the Python code that draws the rule masks and the demo's sprites were made with the help of AI (Anthropic's Claude); no generative image model.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Scene Transitions Free?

Scene Transitions Free is published by heyheythere on the Unity Asset Store.

§ 05Also marked down