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Script Dependency Mapper - The Atlas

A field report on Unity Asset Store pricing, by way of ALTUSHKA

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Script Dependency Mapper - The Atlas
§ 02The data

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§ 03About this asset
Key Features: - Instant Dependency Mapping: Automatically scans your scripts and draws connections based on inheritance, method calls, fields, and events. - Smart Boxing: Group related nodes into "Boxes" to keep your workspace clean. - Focus Mode: Highlight only the selected node and its direct neighbors to eliminate visual noise. - IDE Integration: Double click any node or connection line to jump straight to the exact line of code in your IDE (Visual Studio, JetBrains Rider, etc.). - Search & Navigation: Quickly find any class or interface in a massive graph with the built-in search field. - Layout Presets: Save your node positions as assets - your map won't get messed up after restarting Unity or reloading the scene. Tracked Relations: - Inheritance: Base classes and inheritance chains. - Interfaces: Interface implementations and method mapping. - Method Calls: Direct function calls between classes. - Fields: References via variables (including Lists and Arrays). - Properties: Separate tracking for Get and Set access. - Events: C# Event subscriptions and usage. - Singletons: Access via .Instance, .Shared, and .Main patterns. - Static Access: References to static members and constants. - Unity API: GetComponent<T> calls and dependencies within Debug.Log contexts. - Type Support: Visualization for Class, Struct, Interface, Abstract, and Enum. Note: The Atlas is a visualization and architecture analysis tool. It is designed to map and analyze your existing C# code and is not a visual scripting solution or a tool for creating game logic without writing code.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Script Dependency Mapper - The Atlas?

Script Dependency Mapper - The Atlas is published by ALTUSHKA on the Unity Asset Store.

§ 05Also marked down