Scriptable Studio Pro
The Ultimate Data & Prefab Pipeline for Unity
[ Documentation ] | [ Discord ] | [ Tutorial ]
π Stop fighting the Inspector. Start building your game.
Scriptable Studio Pro is a professional Unity Editor tool for creating, editing, validating, and managing ScriptableObject and Prefab assets at scale. It replaces slow, click-heavy Inspector workflows with a fast, grid-based data editor designed for real production use.
Whether you are balancing an RPG, managing large inventories, or maintaining thousands of content assets, Scriptable Studio Pro provides a structured, spreadsheet-style workflow that scales cleanly from early prototyping to live content updates.
Designed for both professional studios and solo developers, the tool bridges external data workflows like Excel and Google Sheets with Unity's native serialization system while remaining entirely inside the Unity Editor.
π Core Features
π Machine Translation & Grammar Checking (New in 4.5)
Complete text quality and localization workflow integrated directly into your asset workspace.
- Machine Translation (MT): Bulk translate string fields and Unity LocalizedString entries across providers (DeepL, Google Cloud, Azure, LibreTranslate) with dynamic key generation and batch optimizations.
- Integrated Grammar Checker: Proofread and spell-check game dialogue, items, and lore fields in parallel via LanguageTool (Docker or Cloud), staging fixes with interactive diff cards.
βοΈSmart Drag & Drop (New in 4.5)
Don't need to assighn object refrence one by one just Select multiple asset in project and drag & drop to window and chose rules and done
π€ Prefab Studio Pro
Industry-grade Prefab and component editing interface integrated directly into your workspace.
- Group prefabs instantly by their attached components for powerful multi-prefab inspection and manipulation.
- Edit nested child components across your prefabs simultaneously using the Child Hierarchy Navigator and Child Batch Mode. Wildcard paths allow mass modification of child elements globally.
- Safe, non-destructive variant editing powered by delta-only serialization, guaranteeing changes to nested structures or base-level prefabs propagate correctly without breaking variant links.
- Drag-and-drop support in the main panel for importing and grouping prefab assets instantly.
π·οΈ Formula & Search Aliases
Accelerate your workflow by defining persistent shorthand tags for frequently used query filters and complex formula expressions.
- Classified into global or type-specific Search Aliases (for search bars) and FieldValue Aliases (for math/formula inputs).
- Features active inline autocomplete suggestions triggered by typing @ inside the input areas.
π First-Class Localization & AI Bridge
Deep integration with Unity's Localization package, now featuring crucial updates for batch workflows:
- Absolute data persistence and sync for all localized field types in the batch detail panel.
- Deep-cloning optimizations to preserve localization table and entry references across edit states and session switches.
- AI Localization Bridge: A seamless utility that automatically routes AI-generated translations directly to configured String Table Collections, dynamically establishing runtime keys.
π Grid-Based ScriptableObject Editor
Edit ScriptableObjects as rows and columns instead of clicking through individual assets.
- View and edit hundreds or thousands of assets at once.
- Multi-selection editing for fast batch changes.
- Advanced search and filtering using logical expressions. Example: [Health] > 500 && [Type] == "Enemy"
- Sort by any field and reorder rows via drag and drop.
π¨ Native Drawing System
Any field type now renders correctly in the Detail Panel β no workarounds, no silent exclusions.
- Types with a Unity CustomPropertyDrawer are detected automatically at startup and rendered using their native drawer.
- Third-party framework types and any custom generic wrappers work out of the
Description sourced from the Unity Asset Store listing.