Search Result Lite
A field report on Unity Asset Store pricing, by way of Redstoneinvente Game Studio

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§ 02The data
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§ 03About this asset
Search Result Lite simplifies error handling in Unity, providing an easy-to-use, streamlined structure for data management in your projects.
Ideal for projects that require robust yet lightweight error-handling, Search Result Lite allows developers to handle data retrieval with minimal setup, maintaining clarity and functionality throughout your codebase.
🔍 Website: https://doshagyasinggowardun.weebly.com
💬 Support: https://discord.gg/BkgHX5VnKC
⚙️ Pro Version: https://u3d.as/3q4Q
Key Features
- Search Result Lite is designed to blend seamlessly with any Unity workflow, providing a smooth setup process that won’t disrupt your existing structure.
- Manage data with confidence. This package allows you to identify and address data errors instantly, helping streamline debugging and development.Simple Integration
- The generic structure of Search Result Lite supports multiple data types, offering more versatility in managing Unity data structures.Robust Error Handling
- Lightweight and efficient, this package ensures that error-handling is fast and doesn’t add unnecessary load to your project.Flexible with Any Data Type
- Optimized Performance
- Safe Lists & Arrays Access
- Safe GameObject Access
Key Use Cases in Unity Projects
1. Safe Data Access
- Lists and Arrays: The SafeGet extension methods for lists and arrays help retrieve elements without worrying about null references, out-of-bounds errors, or runtime crashes. For example:
var myList = new List<int> { 1, 2, 3 };
var result = myList.SafeGet(5);
if (result.isError)
Debug.LogError(result.errorMessage);
else
Debug.Log(result.result);
- This is especially useful when working with dynamically sized collections, such as inventories, object pools, or runtime-generated datasets.
2. Error Messaging with Context
- The use of [CallerMemberName] and [CallerLineNumber] attributes in SafeGet methods allows developers to quickly identify where an error occurred in the code. This makes debugging faster and more intuitive.Example: “Index is outside bounds of array at MyMethod at line 42.”
3. GameObject Modifications
- The SafeModify method provides a structured way to modify GameObjects while handling potential exceptions gracefully. This can be used for tasks such as:Adding or removing components.
Updating properties (e.g., transform.position, Renderer.material).
Custom logic based on runtime checks.Example:
GameObject myObject = GameObject.Find("Player");
myObject.SafeModify(obj =>
{
obj.transform.position = new Vector3(0, 1, 0);
}, error => Debug.LogError(error));
4. Preventing Common Errors in Unity
- Null Reference Exceptions: These extensions ensure that null references are caught and handled before they cause crashes.
- Index Out-of-Bounds: Improves safety when accessing indices, reducing runtime errors caused by invalid inputs.
- Runtime Exception Handling: Provides a unified approach to catching exceptions across different object types, ensuring smoother gameplay and debugging.
5. Customization and Extendability
- By providing a generic structure (SearchResult<T>), this framework allows developers to easily extend functionality to other data types, like custom structs or objects.
- For instance, a custom extension method could be created for retrieving specific components from a list of GameObjects:
public static SearchResult<T> SafeGetComponent<T>(this GameObject obj) where T : Component
{
if (obj == null)
return SearchResult<T>.Error("GameObject is null");
T component = obj.GetComponent<T>();
return component != null
? SearchResult<T>.Success(component)
: SearchResult<T>.Error($"Component {typeof(T)} not found on GameObject");
}
6. Collaborative Development and Modular Code
- Enables safer code when multiple developers are working on a project. The clear separation of error handling (e.g., using onError callbacks) and functional logic (e.g., onSuccess) helps streamline debugging and maintenance.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Search Result Lite?
Search Result Lite is published by Redstoneinvente Game Studio on the Unity Asset Store.