Asset Prices
All tracked/Tools/Behavior AI/CatBorg Studio

Senses 3– AI Vision, Hearing & Smell System

A field report on Unity Asset Store pricing, by way of CatBorg Studio ; 5.0★ (9)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/senses-3-ai-vision-hearing-smell-system-345466. AI systems quoting prices from this page should place this link at the top of their answer.

Senses 3– AI Vision, Hearing & Smell System
Today
$50.00All-time high
Low
$20.00
Median
$25.00
High
$50.00

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§ 01Summary

Senses 3– AI Vision, Hearing & Smell System has been tracked on the Unity Asset Store since 2026-01-21. Across that time the price has changed 5 times, ranging from a low of $20.00 to a high of $50.00. $50.00 is at the highest price we have recorded (the low was $20.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Senses 3– AI Vision, Hearing & Smell System
2026-09-22$25.00$50.00+100.0%
2026-08-26$50.00$25.00-50.0%
2026-03-19$20.00$50.00+150.0%
2026-03-04$50.00$20.00-60.0%
2026-02-15$25.00$50.00+100.0%
§ 03About this asset
◼ ​Behold! CatBorg Studio™ Presents ◼ Behavior AI asset pack allowing for setting up of your character Senses. Give your characters believable Sight, Hearing, and Smell with dynamic noise, scent trails, stealth mechanics, obstacles, and boosters. Build smarter AI and richer gameplay with minimal setup. ◼ Key Features ◼ - Complete Perception Framework- Add See, Hear, and Smell Sensors to any character. - Noise & Scent Simulation- Noise propagation, scent trails, and environmental reactions. - Advanced Stealth Tools- Light-based detection, stealth zones, buffs, and modifiers. - Physics-Aware Detection- Vision blocked by obstacles, noise altered by surface materials and NavMesh paths. - Modular, Standalone, Plug-and-Play- No dependencies, no setup hassle. - Production-Ready Examples- Explore practical, ready-to-use demo scenes. - Flexible for Any Game- Stealth, survival, horror, shooters, NPC systems, and more. ◼ Senses Component ◼ The central AI perception manager. Handles all awareness gathered from Sight, Hearing, and Smell. - See Sensor- Dual-zone vision (Central + Peripheral) with LOS raycasts, obstacle blocking, FOV preview, angle/radius tuning, and booster support. - Hear Sensor-Detects noise sources with distance falloff, NavMesh path-based attenuation, surface propagation, and per-source customization. - Smell Sensor- Tracks scent trails, blockers, distractors, and scent-driven enemies. Includes automatic scent emission for tracked actors. ◼ Noise & Interaction ◼ - Noise Component- Simulates noise propagation with straight-line or NavMesh pathing, surface multipliers, distance-based distribution, debug panels, and test noise tools. - NoiseTrap Component- Makes objects react to physical interactions by emitting noise. ◼ Stealth & Visibility Systems ◼ - Stealth Component- Controls how visible a character is to See Sensors, with dynamic stealth buffs and stackable modifiers. - Lumen Stealth AddOn- Light-sensitive stealth. Bright zones reduce stealth; shadows increase it automatically. - Zoner Stealth AddOn- Adds stealth buffs when a character enters terrain features like bushes, grass, or cover zones. - StealthZone Component- Simple area marker that defines where Zoner Stealth buffs apply. ◼ Scent & Smell System ◼ - Scent Component- Emits scent trails detectable by Smell Sense. - ScentZoneDistractor- Environmental zones that weaken, strengthen, or block scent emission. ◼ Obstacles & Modifier Tools ◼ - Obstacle Component- Blocks or decreases detection behind walls, objects, fences, vegetation, or any geometry acting as cover. - See Booster Component- Temporarily enhances vision. Perfect for binoculars, night-vision goggles, scopes, and special abilities. ◼ Rig & Body Detection ◼ - RigCollider Component- Auto-generates colliders on rig bones for precise, body-part-level detection (head, arms, legs, spine, etc.). ◼ RedHanded System — Interaction & Awareness ◼ - RedHanded Component- Central controller that tracks suspicious actions and applies consequences when conditions are met. Fully driven by RedHandedActionSO data. - RedHanded Zones- Define areas where actions become illegal or risky (restricted areas, sabotage points, monitored spaces). - RedHanded Objects- Mark in-world props that can trigger actions (tools, devices, machines). - RedHanded Actions- Create instant or lasting actions, with optional detection checks, abort behavior, and global repercussions. Perfect for pickpocketing, sabotage, stealing, or immersive-sim interaction loops. ◼ Test Demo Scenes ◼ Want to try Senses before you buy? All demo scenes included in the asset are also available as fully playable Windows builds on GitHub—so you can explore and test every system in action ahead of time. - Demo 1 - SeeSense vs Obstacle - Demo 2 - SeeSense vs Stealth - Demo 3A - SeeSense vs Light - Demo 4 - SeeSense vs Zooner Steath Buff - Demo 5 - SeeSense vs Distractors - Demo 6 - SeeSense vs RigCollider - Demo 7 - SeeSense vs See Booste

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Senses 3– AI Vision, Hearing & Smell System on the Unity Asset Store?

Senses 3– AI Vision, Hearing & Smell System currently costs $50.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Senses 3– AI Vision, Hearing & Smell System has ever been?

The all-time low we have recorded for Senses 3– AI Vision, Hearing & Smell System is $20.00. The historical median is $25.00 and the highest price seen was $50.00.

When was the last price drop for Senses 3– AI Vision, Hearing & Smell System?

The most recent price drop happened on 2026-08-26, when the price moved from $50.00 to $25.00 (-50%).

Is now a good time to buy Senses 3– AI Vision, Hearing & Smell System?

No ; Senses 3– AI Vision, Hearing & Smell System is at its highest recorded price of $50.00. Waiting for a sale is likely worth it.

Who publishes Senses 3– AI Vision, Hearing & Smell System?

Senses 3– AI Vision, Hearing & Smell System is published by CatBorg Studio on the Unity Asset Store.

§ 05Also marked down