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Set Cursor Position + Mouse Clicks API

A field report on Unity Asset Store pricing, by way of Darkness Blade ; 5.0★ (23)

Set Cursor Position + Mouse Clicks API
Today
$19.90All-time low
Low
$19.90
Median
$19.90
High
$19.90
§ 01Summary

Set Cursor Position + Mouse Clicks API has been tracked on the Unity Asset Store since 2021-11-21. The price has held steady at $19.90 the entire time. Set Cursor Position + Mouse Clicks API is at its all-time low right now.

§ 02The data

Not enough price points yet for Set Cursor Position + Mouse Clicks API. Check back soon.

No recorded changes yet.

§ 03About this asset
Supports: All Unity versions With nearly 100% happy customers this is a reliable solution. Summary: "Set Cursor Position" is an Unity Plugin that gives you the ability to control the actual position of your Hardware (OS) Cursor in your screen via Scripting. Not only that but you can also : -Emulate mouse clicks -Emulate scrolling -Save/load positions -Cursor can be set to go outside of the unity window !! [NEW] Multi Monitor Support [NEW] Fullscreen Support [NEW] JoyStick Support There are tons of creative ways to use it and implement it to your games/programms. Works on Windows only. Both for unity free and pro. The package comes with 2 Example Scenes and many scripts to help you start and understand its use. Can be combined with Unity's current API to achieve great effects ! What you actually get: ~Code examples - Canvas & OnGUI Examples - Local-Position Examples - Global-Position Examples - Store/Load Position Examples - JoyStick Example - ScrollWheel Example - Movement Simulation Examples - KeyBinding Examples + a few more ~Source Code ~Email support (As far as its possible and related to the plugin) ~New Scripting API. ~CrossSceneSupport : boolean; -HardwareCursor.SetPosition (Vector2 Pos); -HardwareCursor.SetPosition (int x,int y); -HardwareCursor.SetLocalPosition (Vector2 Pos); -HardwareCursor.SetLocalPosition (int x,int y); -HardwareCursor.GetPosition (); -HardwareCursor.GetLocalPosition (); -HardwareCursor.SetSavesLength (int Saves); -HardwareCursor.SavePosition (); -HardwareCursor.SavePosition (int SaveNumber); -HardwareCursor.LoadPosition (); -HardwareCursor.LoadPosition (int LoadNumber); -HardwareCursor.SimulateMove (Vector2 FinalPosition,float Speed); -HardwareCursor.SimulateMove (int FinalPositionX,int FinalPositionY,float Speed); -HardwareCursor.SimulateMove (Vector2 FinalPosition,float Speed,bool Automaticaly); -HardwareCursor.SimulateMove (int FinalPositionX,int FinalPositionY,float Speed,bool Automaticaly); -HardwareCursor.SimulateAutoMove (Vector2 FinalPosition,float Speed); -HardwareCursor.SimulateAutoMove (int FinalPositionX,int FinalPositionY,float Speed); -HardwareCursor.SimulateLocalMove (Vector2 FinalPosition,float Speed); -HardwareCursor.SimulateLocalMove (int FinalPositionX,int FinalPositionY,float Speed); -HardwareCursor.SimulateLocalMove (Vector2 FinalPosition,float Speed,bool Automaticaly); -HardwareCursor.SimulateLocalMove (int FinalPositionX,int FinalPositionY,float Speed,bool Automaticaly); -HardwareCursor.SimulateAutoLocalMove (Vector2 FinalPosition,float Speed); -HardwareCursor.SimulateAutoLocalMove (int FinalPositionX,int FinalPositionY,float Speed); -HardwareCursor.SimulateController (float Horizontal,float Vertical); -HardwareCursor.SimulateController (float Horizontal,float Vertical,float Speed); -HardwareCursor.SimulateSmoothController (float Horizontal,float Vertical,float Speed,float SpeedScale); -HardwareCursor.ScrollWheel (int Direction); -HardwareCursor.LeftClick(); -HardwareCursor.LeftClickDown(); -HardwareCursor.LeftClickUp(); -HardwareCursor.RightClick(); -HardwareCursor.RightClickDown(); -HardwareCursor.RightClickUp(); -HardwareCursor.MiddleClick(); -HardwareCursor.MiddleClickDown(); -HardwareCursor.MiddleClickUp(); -HardwareCursor.LeftClickEquals(KeyCode KeycodeId); -HardwareCursor.RightClickEquals(KeyCode KeycodeId); -HardwareCursor.MiddleClickEquals(KeyCode KeycodeId); Unity uselful API: -Cursor.visible : boolean; -Cursor.lockState : CursorLockMode -Input.GetKey(KeyCode.Mouse0) // Mouse1 and Mouse2 and so on... -Input.GetKeyDown(KeyCode.Mouse0) -Input.GetKeyUp(KeyCode.Mouse0) and many more... Example Uses: Simulate mouse movement with external controllers like the ones from PS3 or Xbox. Restrict cursor within the window or a certain area. Rotate a character with a mouse button and when u press it down turn the cursor invisible and store its position so u can turn it visible and load its position when u release the button. Lock the cursor in a desired position not only in th

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Set Cursor Position + Mouse Clicks API on the Unity Asset Store?

Set Cursor Position + Mouse Clicks API currently costs $19.90 on the Unity Asset Store, based on our latest price check.

What is the cheapest Set Cursor Position + Mouse Clicks API has ever been?

The all-time low we have recorded for Set Cursor Position + Mouse Clicks API is $19.90. The historical median is $19.90 and the highest price seen was $19.90.

Is now a good time to buy Set Cursor Position + Mouse Clicks API?

Yes ; Set Cursor Position + Mouse Clicks API is at its all-time low right now.

Who publishes Set Cursor Position + Mouse Clicks API?

Set Cursor Position + Mouse Clicks API is published by Darkness Blade on the Unity Asset Store.

§ 05Also marked down