SimpleAvatar
A field report on Unity Asset Store pricing, by way of Symphonie Studio ; 0.0★ (1)

§ 01Summary
SimpleAvatar has been tracked on the Unity Asset Store since 2025-02-27. The price has held steady at $10.00 the entire time. SimpleAvatar is at its all-time low right now.
§ 02The data
Not enough price points yet for SimpleAvatar. Check back soon.
No recorded changes yet.
§ 03About this asset
⚠️ IMPORTANT SERVICE UPDATE & TECHNICAL SUPPORT
Hello everyone,
As our studio continues to evolve, we are making important adjustments to our distribution and maintenance framework. Please be advised that this asset is scheduled to transition out of the Unity Asset Store on March 31, 2026.
Our commitment to your purchase remains our top priority. We have established a dedicated synchronization and support system to ensure you continue to receive technical assistance and future version updates beyond this date.
To secure your continued access and stay updated with the latest versions, please contact us or join our community through the following official channels:
🔗 Official Discord: | Discord |
📧 Support Email: | symphonie-for-uas@stranding.games |
___________________________________________________________________________________________
Items worn by the character in the video are NOT included in this pack!
When you already have either SimpleAvatar or SimpleJiggle, you can get Capybara | Stylized Critters for just $15!
----
Symphonie 👕SimpleAvatar
Symphonie SimpleAvatar is a Unity package that offers a not overly powerful but easy-to-use solution for assembling character avatars.
Key Features
- Avatar Assembly: Components like `Avatar` and `Avatar Part` are provided for spawning and assembling avatar parts, managing the hierarchy of avatar components, and dismantling and deleting avatar parts.
- Reference Replacement: Multiple methods are available for replacing UnityEngine.Object references after avatar parts are assembled. This is ideal for features like equipment physics effects. If reflection-based methods don't work, manual methods using code or Visual Scripting are provided as alternatives.
Usage
1. Add the `Avatar` component to your base character model (or skeleton).
2. Add the `AvatarPart` component to your models you want to assemble into the character. Save them as prefabs, ensuring they share the same hierarchy structure.
3. Call `Avatar.SpawnAndAssemble()` with the prefab, and see the model mixed in.
4. Call `Avatar.DismantleAndDelete()` with the previously returned `AssembledAvatarPart` reference or the same prefab you used. The part model will disappear!
Technical Stuff
Why Reference Replacement?
When you merge avatar parts into a single hierarchy, some scripts or components might still reference the original, temporary instantiated avatar part hierarchy. This can lead to unexpected behavior, as those references are no longer relevant in the final merged structure.
The Reference Replacement feature ensures that all references are updated to point to the objects in the merged hierarchy instead of the temporary one. This is especially useful for scenarios like:
- Equipment or physics effects that need to interact with the final, assembled avatar.
- Scripts that rely on specific object references in the hierarchy.
By providing both automatic (reflection-based) and manual (code or Visual Scripting) methods for reference replacement, Symphonie SimpleAvatar offers flexibility to handle a wide range of use cases, ensuring your avatar system works seamlessly.
Manually, How?
There are three ways to manually replace references:
- Implement the `IReferenceReplaceable` interface in your code.
- Create a class that implements the `IReferenceReplacer` interface and add the `ReferenceReplacer` attribute to it to specify which type this custom replacer will handle reference replacement for.
3. Add the `ReferenceReplaceCallback` component to every GameObject that has components requiring reference replacement. Use code or visual scripts to listen to the `OnReplaceReference` event of the `ReferenceReplaceCallback` component. During the event, the `GetReplacedObject` method of `ReferenceReplaceCallback` will provide the replaced references.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
What is the current price of SimpleAvatar on the Unity Asset Store?
SimpleAvatar currently costs $10.00 on the Unity Asset Store, based on our latest price check.
What is the cheapest SimpleAvatar has ever been?
The all-time low we have recorded for SimpleAvatar is $10.00. The historical median is $10.00 and the highest price seen was $10.00.
Is now a good time to buy SimpleAvatar?
Yes ; SimpleAvatar is at its all-time low right now.
Who publishes SimpleAvatar?
SimpleAvatar is published by Symphonie Studio on the Unity Asset Store.
§ 05Also marked down