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Smooth LookAt Component

A field report on Unity Asset Store pricing, by way of LogicDev

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Smooth LookAt Component
§ 02The data

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§ 03About this asset
Smooth LookAt Component provides two complementary behaviors for making characters look at a target naturally: - LogicDevLookAtSmooth – Rotates the entire character body smoothly toward a target on the Y-axis - LogicDevLookAtSmoothIK – Rotates only the head/neck bone using Unity's Animator IK, keeping the body stable Both components work together or independently. All parameters are exposed in the Inspector — no coding required. Includes two demo scenes to get started immediately. --- 「Smooth LookAt Component」は、キャラクターが対象を自然に見つめる動きを実現する、 2種類の補完的なコンポーネントを提供します。 - LogicDevLookAtSmooth — キャラクター全身をY軸方向へ滑らかに回転させ、対象を追従します - LogicDevLookAtSmoothIK — Unity標準のAnimator IKを使用し、頭部/首のボーンのみを 回転させます。 体全体は安定したまま保たれます 両コンポーネントは併用も単独使用も可能です。 全てのパラメータはInspector上に 公開されており、コーディング不要ですぐに調整できます。 すぐに動作を確認できる、2種類のデモシーンを同梱しています。 日本語ドキュメント(README_ja.md)も同梱しています。

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Smooth LookAt Component?

Smooth LookAt Component is published by LogicDev on the Unity Asset Store.

§ 05Also marked down