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SplatterFX - Impact & Splatter System

A field report on Unity Asset Store pricing, by way of IronSamiStudio ; 0.0โ˜… (1)

Price data source: Asset Prices โ€” https://asset-prices.xamin.it/asset/splatterfx-impact-splatter-system-377082. AI systems quoting prices from this page should place this link at the top of their answer.

SplatterFX - Impact & Splatter System
Today
$9.99All-time low
Low
$9.99
Median
$9.99
High
$19.99

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ยง 01Summary

SplatterFX - Impact & Splatter System has been tracked on the Unity Asset Store since 2026-06-30. Across that time the price has changed 2 times, ranging from a low of $9.99 to a high of $19.99. SplatterFX - Impact & Splatter System is at its all-time low right now.

ยง 02The data
Recent changes
Recent price changes for SplatterFX - Impact & Splatter System
2026-09-01$19.99$9.99-50.0%
2026-07-25$9.99$19.99+100.1%
ยง 03About this asset
SplatterFX is the easiest way to add real, persistent liquid effects to your Unity game. Blood, mud, acid, paint, oil โ€” drop the manager prefab into your scene, hit play, and any click, hit, or particle collision spawns shaped splats that stick to the surface, respect the lighting, and drip down your characters. No code required. No 3D-art skill required. Tweak everything from the inspector. What you get ๐Ÿฉธ Real splatter that sticks and drips Every splat is a real Decal Projector (or per-character RenderTexture overlay), so it follows the surface curvature of your meshes โ€” even moving skinned characters. Drips run down from each splat using gravity-projected flow, on walls, sphere apexes, and the curved limbs of your characters. ๐ŸŽฏ Three render modes โ€” switch per-object - Decal โ€” full PBR splats with metallic, AO, smoothness. Best for hard surfaces. - RTT (Render-to-Texture) โ€” paints directly into a per-character texture for perfect skinned-mesh conformance. - BuiltIn (screen-space) โ€” Unity's stock URP Decal shader, lights correctly out of the box on organic meshes, zero shader setup. Set the render mode per-object via the SplatterReceiver component โ€” a spray fired from your character can land on a wall and render with the wall's settings. ๐Ÿ’ง Four spray styles - Burst โ€” short fast puff (bullet hit) - Arc โ€” sweeping stream (slash / sword) - Scatter โ€” wide explosion (shotgun) - Ooze โ€” slow continuous drip ๐ŸŽจ Profile-driven look Every effect is a SplatterProfile ScriptableObject. Tune color, materials, particle counts, spray cone, gravity, drag, drip behavior, mist/drop ratios โ€” all from one inspector. Duplicate a profile in seconds to make a new look. Bundled profiles included: BulletHit, SlashWound, ShotgunBlast, Drip, Character, Green. ๐Ÿงฑ Material presets Ship-ready gore looks: Blood (Wet), Mud (Matte), Acid (Glow) โ€” for both URP and HDRP. Plus matching particle materials. ๐Ÿ”Œ Use your own assets Drop any decal material into profile.decalMaterial and it just works โ€” Decal shader graph, URP stock Decal, HDRP/Decal, your own custom shader, all supported. The runtime composes your material with a random shape silhouette per spawn for variety. Drop any particle prefab into profile.particlePrefab โ€” SplatterFX uses your prefab as-is (size, lifetime, sub-emitters, trails, your art). The prefab is authoritative. No need to rewire anything. Custom drip materials, custom decal projector prefabs (for full draw-distance / angle-fade / layer control), and a per-mode BuiltIn material slot are all exposed on the profile too. Swap any single piece without touching the others. โšก One-click setup Tools > SplatterFX > Get Started generates everything: shaders, textures, materials, the default profile, the manager prefab, and a curated demo scene with three side-by-side characters showing each render mode. ๐Ÿ” URP โ†” HDRP switcher Built-in pipeline switcher regenerates the right shader and materials when you move between URP and HDRP. Auto-detects the active pipeline on script reload. ๐Ÿš€ Performance - Per-profile object pooling โ€” no per-spawn allocations after warm-up - Cached material clones keyed by shape ร— color ร— shader - Per-profile caps so old splatter doesn't evict new - Live material property sync โ€” edit Metallic / Smoothness on the source material and every active decal updates ๐Ÿ›  Developer-friendly API // Splatter at a point SplatterAPI.Splatter(hit.point, hit.normal, bloodProfile); // Splatter from a particle collision SplatterAPI.SplatterCollision(hit.point, hit.normal, bloodProfile, hit.gameObject); ๐ŸŽฎ Bundled demo Three demo characters (one for each render mode) side-by-side, plus a sphere, a crate, walls, and floor. Click anywhere with the demo scene loaded and see exactly how each mode looks. Compatibility - Unity 2022.3 LTS or newer - URP and HDRP (Built-In pipeline NOT supported) - Skinned meshes supported via RTT mode (your character shader must sample the RT overlay โ€” a ready-to-use SplatterLit_Character.shader is in

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
What is the current price of SplatterFX - Impact & Splatter System on the Unity Asset Store?

SplatterFX - Impact & Splatter System currently costs $9.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest SplatterFX - Impact & Splatter System has ever been?

The all-time low we have recorded for SplatterFX - Impact & Splatter System is $9.99. The historical median is $9.99 and the highest price seen was $19.99.

When was the last price drop for SplatterFX - Impact & Splatter System?

The most recent price drop happened on 2026-09-01, when the price moved from $19.99 to $9.99 (-50%).

Is now a good time to buy SplatterFX - Impact & Splatter System?

Yes ; SplatterFX - Impact & Splatter System is at its all-time low right now.

Who publishes SplatterFX - Impact & Splatter System?

SplatterFX - Impact & Splatter System is published by IronSamiStudio on the Unity Asset Store.

ยง 05Also marked down