Sprite FX Free
A field report on Unity Asset Store pricing, by way of heyheythere
Price data source: Asset Prices — https://asset-prices.xamin.it/asset/sprite-fx-free-412822. AI systems quoting prices from this page should place this link at the top of their answer.

- Low
- $0.00
- Median
- $0.00
- High
- $0.00
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§ 02The data
No recorded changes yet.
§ 03About this asset
6 drop-in 2D sprite shaders for Unity, free, built for pixel art. Put any of them on a SpriteRenderer with one line of C#, or as a material from the inspector.
SpriteFX.Flash(player); // hit flash, own material back after
yield return SpriteFX.DissolveOut(enemy).Wait(); // then Destroy(enemy.gameObject)
SpriteFX.Apply(coin, "shine");
What's inside
- flash: hit flash to any colour
- outline: pixel-perfect, outside or inside, 1–16 px
- dissolve: noise or directional, with a glowing edge
- shine: a sweeping highlight for pickups
- blink: invincibility frames
- hue shift: static or rainbow cycling
- Every setting is a slider in the material's inspector, with sensible defaults.
- SpriteFX helper: Flash, Blink, DissolveOut/In, or animate any setting with Animate(...). Effects give your own material back when done.
- Demo scene with every effect running; click a sprite to hit it.
Compatibility
- Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP.
- Either input handler for the demo: the Input Manager or the Input System.
The shaders, the package's C# scripts and the Python code that draws the demo's sprites pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Sprite FX Free?
Sprite FX Free is published by heyheythere on the Unity Asset Store.
§ 05Also marked down