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All tracked/VFX/Shaders/heyheythere

Sprite FX Free

A field report on Unity Asset Store pricing, by way of heyheythere

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/sprite-fx-free-412822. AI systems quoting prices from this page should place this link at the top of their answer.

Sprite FX Free
Low
$0.00
Median
$0.00
High
$0.00

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§ 02The data

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§ 03About this asset
6 drop-in 2D sprite shaders for Unity, free, built for pixel art. Put any of them on a SpriteRenderer with one line of C#, or as a material from the inspector. SpriteFX.Flash(player); // hit flash, own material back after yield return SpriteFX.DissolveOut(enemy).Wait(); // then Destroy(enemy.gameObject) SpriteFX.Apply(coin, "shine"); What's inside - flash: hit flash to any colour - outline: pixel-perfect, outside or inside, 1–16 px - dissolve: noise or directional, with a glowing edge - shine: a sweeping highlight for pickups - blink: invincibility frames - hue shift: static or rainbow cycling - Every setting is a slider in the material's inspector, with sensible defaults. - SpriteFX helper: Flash, Blink, DissolveOut/In, or animate any setting with Animate(...). Effects give your own material back when done. - Demo scene with every effect running; click a sprite to hit it. Compatibility - Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP. - Either input handler for the demo: the Input Manager or the Input System. The shaders, the package's C# scripts and the Python code that draws the demo's sprites pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Sprite FX Free?

Sprite FX Free is published by heyheythere on the Unity Asset Store.

§ 05Also marked down