Asset Prices
All tracked/2D/Danesvar Neelamagam

Sprite to Soft Body 2D Converter

A field report on Unity Asset Store pricing, by way of Danesvar Neelamagam

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/sprite-to-soft-body-2d-converter-370422. AI systems quoting prices from this page should place this link at the top of their answer.

Sprite to Soft Body 2D Converter
Today
$25.00All-time high
Low
$20.00
Median
$25.00
High
$25.00
§ 01Summary

Sprite to Soft Body 2D Converter has been tracked on the Unity Asset Store since 2026-05-25. Across that time the price has changed 1 time, ranging from a low of $20.00 to a high of $25.00. $25.00 is at the highest price we have recorded (the low was $20.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Sprite to Soft Body 2D Converter
2026-07-13$20.00$25.00+25.0%
§ 03About this asset
Sprite to Soft Body 2D Converter turns any SpriteRenderer into a fully simulated soft body using a ring of Rigidbody2D physics points connected by SpringJoint2D springs. Drop the component onto a GameObject (with a sprite renderer), click Setup Soft Body, press Play, and your sprite squashes, stretches, and bounces in response to collisions — no mesh editing, no custom physics engine, no extra dependencies beyond Unity's built-in 2D physics. Choose between two render modes to match your art style. SpriteShapeSpline drives a smooth Bézier-curve fill that wraps the physics ring every frame, giving organic blobs and characters a clean rounded silhouette. MeshDeformation deforms the sprite's own mesh vertices directly using the sprite's tight polygon (sprite.vertices and sprite.triangles), keeping the texture locked to the surface with no UV drift — fully compatible with sprite sheet atlases and tight-mesh sprites. For non-rectangular sprites — stars, ghosts, slimes, creatures — enable Sprite Silhouette mode to distribute the physics ring along the sprite's own Physics Shape outline instead of a circle. Pair it with Rest Position Springs so every point remembers exactly where it started and snaps back naturally after impact. Internal pressure simulation lets you model gas-filled or fluid-filled bodies that resist squashing. The Ripple System propagates wave impulses across the ring and interior lattice when a point exceeds a velocity threshold, producing a realistic jello-like wave that travels end-to-end and fades over time. Chain Links add a continuous capsule-collider skin between ring points to prevent small objects from slipping through. An optional Catmull-Rom LineRenderer outline adds a crisp border on top of any render mode. Enable the Interior Lattice to spawn a second network of physics points inside the body — in Radial (concentric rings) or Uniform Grid arrangement — spring-connected to each other and to the outer ring. This gives the body internal resistance and a thick, volumetric gel feeling. A Lattice Inset Fraction control sets a clear band between the outer skin and the nearest lattice point, so the ring can deform freely without being over-constrained from inside. The lattice inset boundary is visualised as a cyan outline in the Scene view before setup. Bone Tracking integrates the soft body with Unity's SpriteSkin skeleton: each outer ring rest anchor is automatically reparented under the nearest bone transform at setup time, so the entire soft body follows skeletal animation with no per-frame sync code. Enable Sprite Skin Vertex Sampling to have each ring point track the deformed mesh surface vertex nearest to its spawn position instead — ideal for non-circular characters where the silhouette closely follows the rig. Frozen interior lattice nodes follow bones with the same fidelity: each frozen node is reparented under its nearest bone at setup and driven via direct transform assignment every FixedUpdate, giving the interior lattice full bone-tracking behaviour alongside the outer ring. Advanced dynamics options include Stiffness Hardening (non-linear restoring force to resist extreme stretch), Viscous Damping (fluid-drag simulation), Auto-Repair (automatic nudge-back after extreme deformation), and Morph Bounds (hard containment boundary that constrains both ring points and interior lattice points so they can never leave a defined region). Partial Soft Body mode freezes the skin-adjacent lattice border rigid while the interior remains soft. A kinematic anchor mode turns the root body into a fixed point — ideal for soft platforms or jelly floor tiles — while Freeze Anchor Rotation prevents the whole body from spinning under asymmetric load. Component Override settings let you batch-apply layer masks and gravity scale across every generated physics component in one click. All settings — spring frequency, damping, mass, pressure, ripple, lattice density, materials, and layer overrides — are exposed in a clean gr

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Sprite to Soft Body 2D Converter on the Unity Asset Store?

Sprite to Soft Body 2D Converter currently costs $25.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Sprite to Soft Body 2D Converter has ever been?

The all-time low we have recorded for Sprite to Soft Body 2D Converter is $20.00. The historical median is $25.00 and the highest price seen was $25.00.

Is now a good time to buy Sprite to Soft Body 2D Converter?

No ; Sprite to Soft Body 2D Converter is at its highest recorded price of $25.00. Waiting for a sale is likely worth it.

Who publishes Sprite to Soft Body 2D Converter?

Sprite to Soft Body 2D Converter is published by Danesvar Neelamagam on the Unity Asset Store.

§ 05Also marked down