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Swipe Gunner | Template

A field report on Unity Asset Store pricing, by way of KROL STUDIO ; 0.0★ (1)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/swipe-gunner-template-339078. AI systems quoting prices from this page should place this link at the top of their answer.

Swipe Gunner | Template
Today
$9.9950% below median
Low
$2.20
Median
$20.00
High
$40.00

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§ 01Summary

Swipe Gunner | Template has been tracked on the Unity Asset Store since 2026-01-29. Across that time the price has changed 5 times, ranging from a low of $2.20 to a high of $40.00. The current price of $9.99 is roughly 50% below the historical median of $20.00, making it a notably good moment to buy. Swipe Gunner | Template has not been this cheap in the past 70 days.

§ 02The data
Recent changes
Recent price changes for Swipe Gunner | Template
2026-08-27$19.99$9.99-50.0%
2026-06-17$2.20$19.99+808.6%
2026-05-20$20.00$2.20-89.0%
2026-03-05$40.00$20.00-50.0%
2026-02-17$28.00$40.00+42.9%
§ 03About this asset
Swipe Gunner is a dynamic mobile game template where the player controls a weapon mounted on a vehicle, blasting through hordes of monsters on the way to the final destination. It comes with ready-to-play demo levels and is easy to expand, customize, and integrate into any project. This template is an excellent starting point for building a complete mobile action game with intuitive swipe controls, or for use as a standalone gameplay module within a larger project. Support Try a demo: Browser Demo Core Architecture - Dependency injection via Zenject — zero singletons, fully decoupled modules - Async game loop powered by UniTask - Signal-based communication between modules - Object pooling for enemies, projectiles, audio and UI popups - Addressables-based asset loading with auto-generated address constants - Four-scene architecture (Bootstrap, Global, UI, Gameplay) Player Systems - Spline-based vehicle movement - Swipe-controlled turret with laser trajectory preview - Shooting system with ammo tracking - Rocket launcher with target detection and arc flight - Player health, damage, low-health effects and explosion fragments - Wheel rotation, smoke and fire visual feedback - Haptic feedback (iOS & Android) Upgrade & Progression - Drag-and-drop merge board with animated part combining - 5 upgradeable part types: Armor (health), Wheels (speed), Turret (damage), Ammo Box (capacity), Rocket (explosive damage) - Permanent progression saved between sessions - Weighted random part spawning based on current upgrade levels - Coin economy with wallet service Enemy Systems - 2 fully animated enemy types: Stickman and Tentacle - Stickman: 7-state AI (Idle, Wander, Chase, Attack, Hit, Dead, Inactive), ragdoll on death - Tentacle: sphere-cast attack with rotation toward player - Spline-based spawn system with visual editor (RectAlong, Circle, Rect zones) - Configurable stats: health, damage, speed, reward — scale with level index - Culling system: AI and rendering disabled for off-screen enemies Monetization - 3 ad mediation providers, swap via compile define:AppLovin MAX (APPLOVIN) LevelPlay / IronSource (LEVELPLAY) Google AdMob (ADMOB) - Banner, interstitial (with cooldown and level gate) and rewarded ads - Google UMP consent + iOS ATT tracking authorization - No Ads purchase support Camera - Cinemachine-based system with 3 cameras: Start, Follow, Finish - Smooth blended transitions between states - Aspect ratio FOV correction — consistent horizontal FOV on any screen User Interface - Stack-based navigation with separate popup stack - HUD: ammo counter, coin balance, level indicator, meter progress bar, rocket launcher button - Upgrade screen with merge board - Tap to Start, Level Complete, Level Failed, Settings screens - Loading curtain with animated shader - Safe Area support for notched devices Tutorial System - Step-based tutorial driven by signal completion - Configurable steps via ScriptableObject — no code changes needed - Blocks UI interaction per step, restores on completion Level System - ScriptableObject level database - Spline-based enemy spawn zones with Scene View Gizmos editor - Automatic level looping when all levels completed - Door triggers, speed change zones, camera switch zones Audio - Pooled SoundEmitter — 2D, 3D fixed position, 3D follow transform - AudioMixer with separate Music and SFX groups - All sounds configurable via ScriptableObject (volume, pitch, loop, spatial blend) Save System - Signal-driven persistence — no direct coupling between services and storage - 5 independent data stores: Progress, Player parts, Board layout, Settings, Wallet - JSON serialization via PlayerPrefs - One-click reset via Editor tool Editor Tools - Auto code generation for Addressables address constants (Ctrl+G) - Scene quick-open shortcuts - One-click PlayerPrefs clear - Enemy spawn zone visual editor with Gizmos - Script and folder structure exporters

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Swipe Gunner | Template on the Unity Asset Store?

Swipe Gunner | Template currently costs $9.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest Swipe Gunner | Template has ever been?

The all-time low we have recorded for Swipe Gunner | Template is $2.20. The historical median is $20.00 and the highest price seen was $40.00.

When was the last price drop for Swipe Gunner | Template?

The most recent price drop happened on 2026-08-27, when the price moved from $19.99 to $9.99 (-50%).

Is now a good time to buy Swipe Gunner | Template?

Yes ; the current price is roughly 50% below the historical median, which has historically been a good buying moment.

Who publishes Swipe Gunner | Template?

Swipe Gunner | Template is published by KROL STUDIO on the Unity Asset Store.

§ 05Also marked down