TAssetBundle Lite
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ยง 03About this asset
TAssetBundle Lite
Production AssetBundle Pipeline. Free.
Tired of fragile bundle setups, dependency headaches, and rebuild times that crawl?
TAssetBundle Lite gives you a complete AssetBundle pipeline โ configuration, build, download, load โ in one consistent workflow. Your runtime code only loads assets by path. Bundles become invisible.
โธ Lite is the complete core โ not a stripped-down preview. Pro adds a productivity layer on top (memory auto-management + dev efficiency tools), and that layer works because the core is already complete.
๐ฅ Drop a manifest. Pick a strategy. Ship.
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โญ Why TAssetBundle Lite?
Working with most AssetBundle systems hits the same walls:
โข Setup complexity โ abstract concepts (groups, labels, profiles) before shipping
โข Manual grouping โ every asset assigned to a group or label by hand
โข Build times grow with project size as caches invalidate too often
โข Bundle structure changes force runtime code edits
TAssetBundle Lite eliminates them:
โข Folder-first setup โ drop a TAssetBundleManifest, no abstract concepts to learn
โข Rule-based grouping โ CompositionStrategy automates assignment (combine and reorder)
โข Incremental build cache with bidirectional dependency tracking
โข Path-based runtime โ change bundle composition without touching game code
How it works: Drop a TAssetBundleManifest into any folder โ every file underneath becomes managed. Pick a CompositionStrategy (all_together, folder_separately, regex_match, and more) to define grouping. Strategies execute in order, so you can combine them. Want to restructure later? Swap the strategy in seconds โ your game code stays untouched.
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๐๏ธ Manifest โ Full Control Over Bundle Structure
Drop a TAssetBundleManifest into any folder. Everything underneath becomes a managed target.
โข Auto configuration โ Use built-in CompositionStrategies (all_together, all_separately, regex_match, folder_separately, and more)
โข Manual configuration โ Drag assets directly into the bundle list
โข Multiple manifests per folder โ Apply different rules to different assets in the same directory
โข Strategies execute in order โ Combine them for precise control
Per-manifest options: Built-in (StreamingAssets), Encrypt, Tags (for selective downloads).
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โฌ๏ธ Flexible Download System
Download only what you need, when you need it.
โข Download by tags, specific assets, or scenes
โข Check download size before starting
โข Non-destructive catalog update check โ preview download sizes without replacing the active catalog
โข Built-in progress tracking
โข Custom web request headers (authorization, CDN tokens)
Perfect for live services and mobile games.
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๐ Powerful Editor Tools
โข TAssetBundle Browser โ Search, filter, and sort assets across all manifests
โข Cross-Reference Analyzer โ Detect and visualize cross-bundle asset references
โข Asset Reference Tracker โ Runtime tracker for currently loaded assets
โข Dependency Checker โ Visualize bundle dependencies
โข Web Server Test Tool โ Test remote loading locally
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๐ Encryption & WebGL Support
โข Built-in AssetBundle encryption (Rijndael)
โข WebGL-compatible loading with custom cache management
โข SpecificManagedAssetBundleProvider for full control
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๐ป Simple & Clean API
// Initialize
await TAssetBundles.InitializeAsync().ToTask();
// Load assets
var handle = await TAssetBundles.LoadAssetAsync<Sprite>(iconRef).ToTask();
// Download by tags
await TAssetBundles.DownloadByTagsAsync(new[] { "level1" }).ToTask();
// Unload
TAssetBundles.UnloadAsset(handle);
Load by path or use AssetRef (Inspector drag & drop) โ both stay valid even when assets are moved or renamed. Dependencies are resolved automatically.
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โฌ๏ธ Want a High-Level API on Top?
Lite gives you the complete production pipeline. If y
Description sourced from the Unity Asset Store listing.
ยง 04Frequently asked
Who publishes TAssetBundle Lite?
TAssetBundle Lite is published by tigu77 on the Unity Asset Store.
ยง 05Also marked down