TAssetBundle Lite
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§ 02The data
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§ 03About this asset
TAssetBundle Lite
Production AssetBundle Pipeline. Free.
Tired of fragile bundle setups, dependency headaches, and rebuild times that crawl?
TAssetBundle Lite gives you a complete AssetBundle pipeline — configuration, build, download, load — in one consistent workflow. Your runtime code only loads assets by path. Bundles become invisible.
▸ Lite is the complete core — not a stripped-down preview. Pro adds a productivity layer on top (memory auto-management + dev efficiency tools), and that layer works because the core is already complete.
🔥 Drop a manifest. Pick a strategy. Ship.
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⭐ Why TAssetBundle Lite?
Working with most AssetBundle systems hits the same walls:
• Setup complexity — abstract concepts (groups, labels, profiles) before shipping
• Manual grouping — every asset assigned to a group or label by hand
• Build times grow with project size as caches invalidate too often
• Bundle structure changes force runtime code edits
TAssetBundle Lite eliminates them:
• Folder-first setup — drop a TAssetBundleManifest, no abstract concepts to learn
• Rule-based grouping — CompositionStrategy automates assignment (combine and reorder)
• Incremental build cache with bidirectional dependency tracking
• Path-based runtime — change bundle composition without touching game code
How it works: Drop a TAssetBundleManifest into any folder — every file underneath becomes managed. Pick a CompositionStrategy (all_together, folder_separately, regex_match, and more) to define grouping. Strategies execute in order, so you can combine them. Want to restructure later? Swap the strategy in seconds — your game code stays untouched.
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🏗️ Manifest — Full Control Over Bundle Structure
Drop a TAssetBundleManifest into any folder. Everything underneath becomes a managed target.
• Auto configuration — Use built-in CompositionStrategies (all_together, all_separately, regex_match, folder_separately, and more)
• Manual configuration — Drag assets directly into the bundle list
• Multiple manifests per folder — Apply different rules to different assets in the same directory
• Strategies execute in order — Combine them for precise control
Per-manifest options: Built-in (StreamingAssets), Encrypt, Tags (for selective downloads).
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⬇️ Flexible Download System
Download only what you need, when you need it.
• Download by tags, specific assets, or scenes
• Check download size before starting
• Non-destructive catalog update check — preview download sizes without replacing the active catalog
• Built-in progress tracking
• Custom web request headers (authorization, CDN tokens)
Perfect for live services and mobile games.
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🛠 Powerful Editor Tools
• TAssetBundle Browser — Search, filter, and sort assets across all manifests
• Cross-Reference Analyzer — Detect and visualize cross-bundle asset references
• Asset Reference Tracker — Runtime tracker for currently loaded assets
• Dependency Checker — Visualize bundle dependencies
• Web Server Test Tool — Test remote loading locally
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🔒 Encryption & WebGL Support
• Built-in AssetBundle encryption (Rijndael)
• WebGL-compatible loading with custom cache management
• SpecificManagedAssetBundleProvider for full control
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💻 Simple & Clean API
// Initialize
await TAssetBundles.InitializeAsync().ToTask();
// Load assets
var handle = await TAssetBundles.LoadAssetAsync<Sprite>(iconRef).ToTask();
// Download by tags
await TAssetBundles.DownloadByTagsAsync(new[] { "level1" }).ToTask();
// Unload
TAssetBundles.UnloadAsset(handle);
Load by path or use AssetRef (Inspector drag & drop) — both stay valid even when assets are moved or renamed. Dependencies are resolved automatically.
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⬆️ Want a High-Level API on Top?
Lite gives you the
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes TAssetBundle Lite?
TAssetBundle Lite is published by tigu77 on the Unity Asset Store.
§ 05Also marked down