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TAssetBundle Lite

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TAssetBundle Lite
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ยง 03About this asset
TAssetBundle Lite Production AssetBundle Pipeline. Free. Tired of fragile bundle setups, dependency headaches, and rebuild times that crawl? TAssetBundle Lite gives you a complete AssetBundle pipeline โ€” configuration, build, download, load โ€” in one consistent workflow. Your runtime code only loads assets by path. Bundles become invisible. โ–ธ Lite is the complete core โ€” not a stripped-down preview. Pro adds a productivity layer on top (memory auto-management + dev efficiency tools), and that layer works because the core is already complete. ๐Ÿ”ฅ Drop a manifest. Pick a strategy. Ship. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โญ Why TAssetBundle Lite? Working with most AssetBundle systems hits the same walls: โ€ข Setup complexity โ€” abstract concepts (groups, labels, profiles) before shipping โ€ข Manual grouping โ€” every asset assigned to a group or label by hand โ€ข Build times grow with project size as caches invalidate too often โ€ข Bundle structure changes force runtime code edits TAssetBundle Lite eliminates them: โ€ข Folder-first setup โ€” drop a TAssetBundleManifest, no abstract concepts to learn โ€ข Rule-based grouping โ€” CompositionStrategy automates assignment (combine and reorder) โ€ข Incremental build cache with bidirectional dependency tracking โ€ข Path-based runtime โ€” change bundle composition without touching game code How it works: Drop a TAssetBundleManifest into any folder โ€” every file underneath becomes managed. Pick a CompositionStrategy (all_together, folder_separately, regex_match, and more) to define grouping. Strategies execute in order, so you can combine them. Want to restructure later? Swap the strategy in seconds โ€” your game code stays untouched. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ—๏ธ Manifest โ€” Full Control Over Bundle Structure Drop a TAssetBundleManifest into any folder. Everything underneath becomes a managed target. โ€ข Auto configuration โ€” Use built-in CompositionStrategies (all_together, all_separately, regex_match, folder_separately, and more) โ€ข Manual configuration โ€” Drag assets directly into the bundle list โ€ข Multiple manifests per folder โ€” Apply different rules to different assets in the same directory โ€ข Strategies execute in order โ€” Combine them for precise control Per-manifest options: Built-in (StreamingAssets), Encrypt, Tags (for selective downloads). โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โฌ‡๏ธ Flexible Download System Download only what you need, when you need it. โ€ข Download by tags, specific assets, or scenes โ€ข Check download size before starting โ€ข Non-destructive catalog update check โ€” preview download sizes without replacing the active catalog โ€ข Built-in progress tracking โ€ข Custom web request headers (authorization, CDN tokens) Perfect for live services and mobile games. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ›  Powerful Editor Tools โ€ข TAssetBundle Browser โ€” Search, filter, and sort assets across all manifests โ€ข Cross-Reference Analyzer โ€” Detect and visualize cross-bundle asset references โ€ข Asset Reference Tracker โ€” Runtime tracker for currently loaded assets โ€ข Dependency Checker โ€” Visualize bundle dependencies โ€ข Web Server Test Tool โ€” Test remote loading locally โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ”’ Encryption & WebGL Support โ€ข Built-in AssetBundle encryption (Rijndael) โ€ข WebGL-compatible loading with custom cache management โ€ข SpecificManagedAssetBundleProvider for full control โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” ๐Ÿ’ป Simple & Clean API // Initialize await TAssetBundles.InitializeAsync().ToTask(); // Load assets var handle = await TAssetBundles.LoadAssetAsync<Sprite>(iconRef).ToTask(); // Download by tags await TAssetBundles.DownloadByTagsAsync(new[] { "level1" }).ToTask(); // Unload TAssetBundles.UnloadAsset(handle); Load by path or use AssetRef (Inspector drag & drop) โ€” both stay valid even when assets are moved or renamed. Dependencies are resolved automatically. โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” โฌ†๏ธ Want a High-Level API on Top? Lite gives you the complete production pipeline. If y

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
Who publishes TAssetBundle Lite?

TAssetBundle Lite is published by tigu77 on the Unity Asset Store.

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