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○ Unity Awards 2020
The Vegetation Engine won second place at Unity Awards 2020 • Best Development Tool! Huge thanks to anyone for their support and feedback!
○ The Vegetation Engine
The Vegetation Engine is a set of highly customizable vegetation and props shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface scattering, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, top projection, and detail blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!
○ The Converter
The Vegetation Engine comes with a one-click conversion workflow for 3rd party vegetation assets. Once converted, the assets are fully compatible with all features provided by the asset and will work in all render pipelines! The converter uses text-based presets with an easy-to-use but comprehensive API.
○ The Shaders
The Vegetation Engine includes highly customizable shaders compatible with all render pipelines. With feature parity between pipelines, switching to another render pipeline can be done at any time. With over 50 parameters, you can enable or disable features with the Amplify Base Function function!
○ The Elements
The Vegetation Engine comes with a comprehensive set of modular elements, used for motion and interaction with unlimited characters, motion flow, local wind, dynamic seasons, global overlay (snow, sand, dust), wetness, tinting, size control, and leaves amount with minimal performance impact!
○ The Layers
The Vegetation Engine comes with a new layers system for both the elements and the materials, so you can customize how each material is affected globally. Add separate season colorization for trees and grass or different interaction elements per material with an easy and intuitive layer system.
○ The Community
With constant updates and improvements, all BOXOPHOBIC assets are trusted by tens of thousands of game developers. Check out the above screenshots taken by our community, showcasing asset store and custom-made vegetation using the Vegetation Engine in various projects and render pipelines.
○ Compatibility
The Vegetation Engine supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
✓ HD Render Pipeline 2021.3+ / 2022.3+ / 2023.3+
The Vegetation Engine supports the following modules:
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Terrain Shaders Module
✓ The Vegetation Engine • Terrain Blanket Module
✓ The Vegetation Engine • Terrain Details Module
✓ The Vegetation Engine • Terrain Elements Module
The Vegetation Engine supports the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
✓ Vegetation Studio Pro - Instanced Indirect support
✓ Nature Renderer - Procedural Instancing support
✓ GPU Instancer - Instanced Indirect support
✓ Mega World Quadro Renderer - Procedural Instancing support
✓ Vladislav Tsurikov Instant Renderer - Procedural Instancing support
✓ DE Environment - Conversion for DE Environment
✓ Magio - Interactive Effect Engine support (by Arctibyte OAVA)
✓ Ignis - Interactive Fire System support (by Arctibyte OAVA)
✓ Game Creator - Actions for TVE control (by RVR)
✓ Enviro - Enviro to TVE control (by CatGamesStudio)
The Vegetation Engine supports vegetation created with the following tools:
✓ Speedtree - Profesional vegetation creation too
Description sourced from the Unity Asset Store listing.