Asset Prices
All tracked/Tools/Camera/Thomas Enzenebner

Third Person Camera for DOTS

A field report on Unity Asset Store pricing, by way of Thomas Enzenebner ; 5.0★ (6)

Third Person Camera for DOTS
Today
$49.00
Low
$17.50
Median
$35.00
High
$49.00
§ 01Summary

Third Person Camera for DOTS has been tracked on the Unity Asset Store since 2024-01-11. Across that time the price has changed 4 times, ranging from a low of $17.50 to a high of $49.00. $49.00 is about 40% above the median $35.00; waiting for a drop is likely worth it.

§ 02The data
Recent changes
Recent price changes for Third Person Camera for DOTS
2025-11-27$24.50$49.00+100.0%
2025-08-05$49.00$24.50-50.0%
2025-03-25$17.50$49.00+180.0%
2024-08-07$35.00$17.50-50.0%
§ 03About this asset
Links: Documentation | WebGL Demo | Discord Third Person Camera for DOTS uses advanced features to ease the problems for content creators and players and supports a VERY wide range of genres. This asset is the ultimate package to get you started on developing games, not camera systems. 🎉 New in 1.2.0 - Camera offset vector behaviour has been improved and instead of just switching sides when it's colliding, it will smoothly realign to the center. Furthermore, it will try to lerp smoothly in almost every situation unless the camera will collide with something. - Converted asset to a package 🎉 New in 1.1.0 - Added Netcode for Entities support - TPC now supports arbitrary up vectors, which means, walking on spherical worlds! Demo included. Features: ✔️ Collision Sensitivity A spherical collision algorithm makes sure the camera doesn't clip into any geometry. ✔️ Smart Pivot Sets a pivot point when the camera is hitting the ground while looking up and prevents the character from blocking the view. ✔️ Thickness Check Thickness check can be configured to ignore smaller obstacles like sticks, trees, etc... to not reposition or zoom in the camera. ✔️ Over the shoulder Out of the box support for games that use additional camera offsets for aiming without changing the rotation pivot of the character or offsetting the aim position. ✔️ Follow mode Automatic following of the specified target without the need to manually adjust the camera. ✔️ Lock On Mode An easy to setup lock on mode that keeps the player and your target in focus. ✔️ Controller support ✔️ Netcode for Entities support ✔️ Easy, one component authoring ✔️ Full Source code included Systems and jobs are fully bursted and jobs are all scheduled with no sync points for nearly no impact on the main thread. (exception is, syncing transform back to main camera) ☎️ Support If you have any questions please write me an email or contact me in Discord. Please be patient, replies may take some time depending on my workload. Please include your Asset Invoice Number in your request. Thank you. 🔑 License Info This asset requires one license per seat (user who has access to the asset files). If you are a team then please consider buying one seat per Unity user. Why am I telling you this? Because most people do not know. In fact any asset found under the Tools category automatically falls under a license type that Unity calls Extension Assets (see official license explanation) which differs from the standard (Entity) license.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Third Person Camera for DOTS on the Unity Asset Store?

Third Person Camera for DOTS currently costs $49.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Third Person Camera for DOTS has ever been?

The all-time low we have recorded for Third Person Camera for DOTS is $17.50. The historical median is $35.00 and the highest price seen was $49.00.

When was the last price drop for Third Person Camera for DOTS?

The most recent price drop happened on 2025-08-05, when the price moved from $49.00 to $24.50 (-50%).

Is now a good time to buy Third Person Camera for DOTS?

Probably not ; the current price is above the historical median. Waiting for a sale is likely worth it.

Who publishes Third Person Camera for DOTS?

Third Person Camera for DOTS is published by Thomas Enzenebner on the Unity Asset Store.

§ 05Also marked down