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Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)

A field report on Unity Asset Store pricing, by way of Warpdev ; 0.0★ (2)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/tidal-realistic-gpu-water-urp-oceans-lakes-ponds-328814. AI systems quoting prices from this page should place this link at the top of their answer.

Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)
Today
$37.97
Low
$26.23
Median
$37.97
High
$52.47
§ 01Summary

Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) has been tracked on the Unity Asset Store since 2026-02-05. Across that time the price has changed 2 times, ranging from a low of $26.23 to a high of $52.47. The current $37.97 is close to the historical median of $37.97. Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) has not been this cheap in the past 67 days.

§ 02The data
Recent changes
Recent price changes for Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)
2026-05-09$52.47$37.97-27.6%
2026-03-03$26.23$52.47+100.0%
§ 03About this asset
📘 Documentation 🕹️ Compatibility 💬 Support (support@eugatnomstudios.com) A license for this asset guarantees access to updates for Unity 2022-2023 & Unity 6.0–6.3 and future improvements within the Tidal product line. What is Tidal? Tidal is a GPU-accelerated water system for Unity URP, built around FFT-based wave simulation, clipmapped ocean meshes, and modular subsystems. It is designed for oceans, lakes, pools, and large-scale water bodies, with a strong focus on performance, flexibility, and editor tooling. Tidal is intended for developers who want real control over wave behavior, performance scaling, and runtime interaction, rather than a one-size-fits-all water shader. 🌊 Highlights - FFT-based multi-cascade wave simulation (GPU compute) - Profile-driven wave behavior (wind, fetch, swell, direction) - Infinite oceans and bounded lakes - GPU height readback for buoyancy & gameplay - Optional planar reflections - Underwater rendering & depth fog - Zone-based damping and transitions - Extensive editor tooling and validation 🏄 Quick Overview Tidal separates simulation, rendering, and interaction into clear components: - TidalCompute - FFT wave simulation (can be shared across bodies) - TidalBody - Rendering, mesh LODs, subsystems - TidalSurface Material - Visual appearance - TidalProfile - FFT water settings (as Scriptable Object) - Zones & Volumes - Damping, masking, clipping, and interaction control This modular design allows multiple water bodies to share a single simulation for excellent performance scalability. 💧 Rendering & Visual Features - FFT-based displacement with 3 cascades - Shoreline & surface foam - Subsurface scattering - Environment reflections - Optional planar reflections - Underwater fog & lighting sync - Orthographic camera support - Day/night & emissive reflection support 📦 Demo scenes/content - Extreme wave / tsunami scene - Large-scale oceans and island scene - Indoor & confined water scene - Multi-body scene - Orthographic camera scene - Performance-focused configuration scene - Example profiles & materials - Editor validation and setup helpers ✔️ Platform Support Fully Supported: - Windows (DX11 / DX12) - Primary development and tested platform May Work: (Untested / Limited) - macOS - iOS / Android - Consoles - VR Not Supported: - WebGL - Compute shaders required ⚡ Performance Tidal is designed to scale: - Share one simulation across many bodies - Reduce FFT resolution - Lower simulation update rate - Disable planar reflections or underwater rendering - Adjust mesh LOD density From calm lakes to massive oceans, performance is always under your control. 📘 Documentation Full setup guides, inspector references, performance tips, and demos: https://eugatnomstudios.com/tidal/doc/ Third-Party Content This asset includes third-party components licensed under permissive open licenses: - Assets from Poly Haven and AmbientCG, licensed under Creative Commons CC0 1.0 Universal - 3D models by Kenney, licensed under Creative Commons CC0 1.0 Universal - Code and mathematical techniques derived from FFT-Ocean by Ivan Pensionerov, licensed under the MIT License Promotional Media Notice: Some promotional screenshots on the Asset Store page use a skybox from the Fantasy Skybox FREE package by Render Knight. This skybox is used for visual presentation only in screenshots and is not included, redistributed, or required for use of this asset. Permission for this usage has been granted by the asset author. See the included Third-Party Notices.txt file in the package for full license details.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) on the Unity Asset Store?

Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) currently costs $37.97 on the Unity Asset Store, based on our latest price check.

What is the cheapest Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) has ever been?

The all-time low we have recorded for Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) is $26.23. The historical median is $37.97 and the highest price seen was $52.47.

When was the last price drop for Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)?

The most recent price drop happened on 2026-05-09, when the price moved from $52.47 to $37.97 (-28%).

Is now a good time to buy Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)?

Neutral ; the current price matches the historical median. Unless you need it now, waiting for a sale could save money.

Who publishes Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds)?

Tidal – Realistic GPU Water URP (Oceans, Lakes, Ponds) is published by Warpdev on the Unity Asset Store.

§ 05Also marked down