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Tombstack - Analytics System

A field report on Unity Asset Store pricing, by way of AnkleBreaker

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Tombstack - Analytics System
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ยง 03About this asset
๐Ÿ’ฌ Join the AnkleBreaker Community! ๐Ÿ’ฌ Got a question, feedback, or a feature you'd love to see? Join our Discord, we actively improve our assets based on your input, it's where we drop our latest announcements and run giveaways. - ๐Ÿ‘ฅ Discord: ๐Ÿ‘‰ https://discord.gg/2D36VUmsYN - ๐ŸŒ Website: ๐Ÿ‘‰https://anklebreaker-consulting.com Your game runs fine on your machine. That is the problem. Tombstack tells you what actually happens on players' machines: the exception nobody reported, the crash that left no log, the hang that turned into a one-star review. Crash and analytics built for game studios, by a game studio โ€” and free for games under 10 peak concurrent players. This asset is the front door. It installs the Tombstack SDK in one click, pins it to a published version, tells you when a newer one ships, and carries a full searchable manual right inside the editor. THE AUTOPSY, AUTOMATED You do not write a reporting layer. Link the project once and the SDK reports on its own: - โœ” Unhandled exceptions on every thread โ€” plus unobserved Task exceptions and AppDomain failures, grouped by stack signature so 40,000 crashes become one grave - โœ” A rolling session log uploaded with each report โ€” the difference between a stack trace and knowing what the player was doing - โœ” Unclean shutdowns and OOM kills, caught on the next launch by a session marker, because those never reach managed code at all - โœ” Breadcrumbs โ€” a 50-entry ring buffer, so the report tells a story instead of showing a line number - โœ” Session heartbeats for live CCU, session counts and your crash-free rate - โœ” Frame statistics โ€” average FPS, slow-frame percentage, hitch count, worst frame โ€” plus an app-hang watchdog - โœ” In-game bug reports from players, with a screenshot attached - โœ” An offline write-ahead queue that retries across launches โ€” a player on a plane still reports MORE THAN CRASHES, WHEN YOU WANT IT One-line calls, batched in the background: Tombstack.SetUser("user-123"); Tombstack.AddBreadcrumb("Entered the boss arena"); Tombstack.TrackEvent("level_complete"); Tombstack.ReportBug("The door will not open"); Plus a standard taxonomy the dashboard already understands: progression funnels, economy sources and sinks, purchases in minor units, ad impressions. Progression answers the question a crash dashboard never does โ€” where do players stop playing? AI TRIAGE OVER MCP Point Claude or Cursor at your graveyard with the Tombstack MCP server: crash summaries, signature drill-downs, bug reports and triage actions. Sixteen tools, one config block. WHAT THIS ASSET ADDS - โœ” One-click install โ€” no Package Manager git URL to copy by hand - โœ” Pinned to a published tag, so your whole team resolves the same code - โœ” Update notices โ€” once per version, in the console, never a popup that steals focus - โœ” A setup window and a CLICKME hub that install the SDK in one click and tell you when an update is out - โœ” A 19-page in-editor manual with cross-tab search and buttons that perform what they describe - โœ” A CLICKME asset at the package root: status, plus one button for everything PRIVACY, HONESTLY Turn on Require Consent and nothing is captured, queued or sent until your game calls SetConsent(true) โ€” heartbeats included, and server-triggered log pulls too. Before you identify anyone, devices are told apart by an identifier derived on-device and salted with your game token: the raw identifier never leaves the device, and the same device is unlinkable across games, including your own. CCU-PEAK BILLING - โœ” This asset: free. - โœ” The SDK: free, MIT licensed, source in a public repository. - โœ” The service: free under 10 peak concurrent players, no credit card. You pay for your monthly peak CCU โ€” not seats, not events โ€” and crash ingestion is never throttled. Also available: a standalone native C/C++ SDK, a command-line tool, and the MCP server above. Unreal Engine support is on the roadmap. Tombstack โ€” More infos on: https://tombstack.com ๐Ÿ› ๏ธ And also other quality &

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
Who publishes Tombstack - Analytics System?

Tombstack - Analytics System is published by AnkleBreaker on the Unity Asset Store.

ยง 05Also marked down