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Top Down - Rogue-like Engine

A field report on Unity Asset Store pricing, by way of TkKoi ; 5.0★ (9)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/top-down-rogue-like-engine-350944. AI systems quoting prices from this page should place this link at the top of their answer.

Top Down - Rogue-like Engine
Today
$65.00All-time high
Low
$32.50
Median
$32.50
High
$65.00

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§ 01Summary

Top Down - Rogue-like Engine has been tracked on the Unity Asset Store since 2026-02-04. Across that time the price has changed 5 times, ranging from a low of $32.50 to a high of $65.00. $65.00 is at the highest price we have recorded (the low was $32.50); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for Top Down - Rogue-like Engine
2026-09-16$32.50$65.00+100.0%
2026-08-26$65.00$32.50-50.0%
2026-06-10$49.99$65.00+30.0%
2026-02-23$49.00$49.99+2.0%
2026-02-20$44.10$49.00+11.1%
§ 03About this asset
DOCUMENTATION | ROADMAP | WebGL DEMO | DISCORD SUPPORT Building a roguelike from scratch takes months. This engine gets you to a playable prototype in a day. You want to ship the next Nuclear Throne, Enter the Gungeon, or bullet-hell roguelike - not spend your first three months writing a character controller, an AI state machine, and an inventory system, or untangling a 200 MB general-purpose framework where your genre is one demo scene out of ten. Top Down - Rogue-like Engine is specialized. It does one thing: top-down action roguelikes. Every system the genre needs is included, already connected, and configured entirely from the Inspector. Open the demo scene, press Play - you have a working game. Swap the art, tune the numbers - you have your game. ───────────────────────────────────── ➕ ADD-ONS ───────────────────────────────────── - 10 Additional Abilities ───────────────────────────────────── 🛠 ONE WORKFLOW FOR EVERYTHING ───────────────────────────────────── Every system follows the same pattern: create a ScriptableObject → assign it in the Inspector → done. - No boilerplate, no architecture decisions, no hidden dependencies. - New weapon, enemy, ability, item, or dialogue - minutes in the Inspector, zero code. - Need custom behavior? Inherit one base class to add your own weapons, abilities, AI states, or actions. The core stays untouched, so updates never break your work. ───────────────────────────────────── ✅ WHAT'S INCLUDED (All systems are described in the documentation) ───────────────────────────────────── 🔫 Weapons - Ranged weapons with multi-shot, spread, recoil, and burst fire. Bullet-hell ring and step-based attack patterns. Melee weapons with slash, thrust, and dash modes. 🤖 AI System - Visual inspector-based logic editor - add states and transitions without code. OR-logic priority system, built-in sensor targeting. Includes 10 ready-to-use states and 10 conditions. 🧙 Ability System - ScriptableObject-based active and passive abilities. Up to 4 hotkey slots with cooldown tracking. Passive upgrades on duplicate pickup, consumable abilities, starting abilities, and 13 example skills. 💬 Dialogue System - Node-based visual editor with drag-and-drop branching conversations. Typewriter effect, player choices, and an action system to trigger in-game events (give items, start quests, unlock doors). 🎵 Audio System - Fully modular audio manager with per-category voice pools and AudioMixer integration. Auto-sync category folders - drop AudioDataSO assets into a folder and the list updates automatically. Waveform preview, per-sound cooldown, fade in/out, spatial blend, and clip variance. Dedicated music player with sequential/random playback, crossfade, and gap between tracks. All configured via Scriptable Objects, no code needed. 🎒 Items, Loot & Shop - Data-driven inventory, pickup and drop logic with weighted loot tables. In-game shop with random selection and multi-currency support. 🖥 UI System - Health and ammo bars, progress bars with Lag Fill and Under-Lag effects. Animated window transitions, centralized loading screen, floating damage/heal/currency text configured via ScriptableObjects. 🎥 Camera & Visual Effects - Cinemachine shake, zoom, and tilt. Full-screen blink overlay and post-processing effects (Bloom, Chromatic Aberration, Vignette, Color Grading, Depth of Field). Each effect supports Yoyo, In-only, and Out-only presets. ⚡ Action System - Reusable, stackable effects triggered by states (Dash, Hit, Attack) or directly from scripts. 🔄 Object Pooling - Centralized high-performance pool for enemies, projectiles, drops, particles, and weapons. ───────────────────────────────────── 🎮 TRY IT BEFORE YOU BUY ───────────────────────────────────── The WebGL demo is built 100% with this engine, using the same prefabs and ScriptableObjects you get in the package. What you play is what you ship. ───────────────────────────────────── 🔥 OTHER ASSETS: ───────────────────────────────────── - M

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Top Down - Rogue-like Engine on the Unity Asset Store?

Top Down - Rogue-like Engine currently costs $65.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Top Down - Rogue-like Engine has ever been?

The all-time low we have recorded for Top Down - Rogue-like Engine is $32.50. The historical median is $32.50 and the highest price seen was $65.00.

When was the last price drop for Top Down - Rogue-like Engine?

The most recent price drop happened on 2026-08-26, when the price moved from $65.00 to $32.50 (-50%).

Is now a good time to buy Top Down - Rogue-like Engine?

No ; Top Down - Rogue-like Engine is at its highest recorded price of $65.00. Waiting for a sale is likely worth it.

Who publishes Top Down - Rogue-like Engine?

Top Down - Rogue-like Engine is published by TkKoi on the Unity Asset Store.

§ 05Also marked down