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Unity HDRP Terrain | Terrain Sample Project

A field report on Unity Asset Store pricing, by way of Unity Technologies ; 3.0★ (64)

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Unity HDRP Terrain | Terrain Sample Project
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§ 02The data

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§ 03About this asset
The Unity Terrain - HDRP Demo Scene showcases how Unity’s Terrain system and Terrain Tools can be used to create a high-fidelity outdoor environment with the High Definition Render Pipeline. The scene and included assets are fully customizable and demonstrate terrain authoring, vegetation, lighting, atmosphere, and rendering techniques designed for high-end platforms. Core Features: - GPU-instanced Terrain Details - SpeedTree integration with Shader Graph - Shader Graph Custom Interpolators - Procedural Sky - Volumetric Clouds - Volumetric Fog - Contact Shadows - TAA - Reflection Probes and Screen Space Reflections - Terrain created using Unity Terrain Tools Learn More: - Terrain Tools Documentation - HDRP Documentation - Creating the Unity Terrain Demo Scenes Getting Started: - Import the package into a project using HDRP - In Project Settings > Graphics, assign the included HDRP High Quality asset - Assign the included HDRenderPipelineGlobalSettings - Open TerrainDemoScene from the Scenes folder The scene includes Bookmarks with notes and tutorials. Enter Play Mode to start the environment flythrough. Important: The foliage shaders use a Diffusion Profile that must be added to your Render Pipeline Asset if using your own HDRP configuration. See the included README for setup instructions. Compatibility: - Unity 2021.2 - HDRP 12.1+ Licensing: All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion License

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes Unity HDRP Terrain | Terrain Sample Project?

Unity HDRP Terrain | Terrain Sample Project is published by Unity Technologies on the Unity Asset Store.

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