Unity HDRP Terrain | Terrain Sample Project
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§ 02The data
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§ 03About this asset
The Unity Terrain - HDRP Demo Scene showcases how Unity’s Terrain system and Terrain Tools can be used to create a high-fidelity outdoor environment with the High Definition Render Pipeline.
The scene and included assets are fully customizable and demonstrate terrain authoring, vegetation, lighting, atmosphere, and rendering techniques designed for high-end platforms.
Core Features:
- GPU-instanced Terrain Details
- SpeedTree integration with Shader Graph
- Shader Graph Custom Interpolators
- Procedural Sky
- Volumetric Clouds
- Volumetric Fog
- Contact Shadows
- TAA
- Reflection Probes and Screen Space Reflections
- Terrain created using Unity Terrain Tools
Learn More:
- Terrain Tools Documentation
- HDRP Documentation
- Creating the Unity Terrain Demo Scenes
Getting Started:
- Import the package into a project using HDRP
- In Project Settings > Graphics, assign the included HDRP High Quality asset
- Assign the included HDRenderPipelineGlobalSettings
- Open TerrainDemoScene from the Scenes folder
The scene includes Bookmarks with notes and tutorials. Enter Play Mode to start the environment flythrough.
Important:
The foliage shaders use a Diffusion Profile that must be added to your Render Pipeline Asset if using your own HDRP configuration. See the included README for setup instructions.
Compatibility:
- Unity 2021.2
- HDRP 12.1+
Licensing:
All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion License
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes Unity HDRP Terrain | Terrain Sample Project?
Unity HDRP Terrain | Terrain Sample Project is published by Unity Technologies on the Unity Asset Store.
§ 05Also marked down