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universalGameObject pool

A field report on Unity Asset Store pricing, by way of Pavel Teslenko

universalGameObject pool
§ 02The data

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§ 03About this asset
How to use: 1. Add: using GameObjectPooling; 2. Insert the GameObjectPool. before calling the Instantiate and Destroy methods: Examples: GameObjectPool.Instantiate(prefab, position, Quaternion.identity); Rigidbody instance = GameObjectPool.Instantiate<Rigidbody>(prefab, parent); GameObjectPool.Destroy(anyGameObject); 3. If necessary, reset variables in components after instance reuse: Rigidbody instance = GameObjectPool.Instantiate(prefab, position, Quaternion.identity); instance.velocity = Vector3.zero;

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes universalGameObject pool?

universalGameObject pool is published by Pavel Teslenko on the Unity Asset Store.

§ 05Also marked down