universalGameObject pool
A field report on Unity Asset Store pricing, by way of Pavel Teslenko

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§ 02The data
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§ 03About this asset
How to use:
1. Add:
using GameObjectPooling;
2. Insert the GameObjectPool. before calling the Instantiate and Destroy methods:
Examples:
GameObjectPool.Instantiate(prefab, position, Quaternion.identity);
Rigidbody instance = GameObjectPool.Instantiate<Rigidbody>(prefab, parent);
GameObjectPool.Destroy(anyGameObject);
3. If necessary, reset variables in components after instance reuse:
Rigidbody instance = GameObjectPool.Instantiate(prefab, position, Quaternion.identity);
instance.velocity = Vector3.zero;
Description sourced from the Unity Asset Store listing.
§ 04Frequently asked
Who publishes universalGameObject pool?
universalGameObject pool is published by Pavel Teslenko on the Unity Asset Store.
§ 05Also marked down