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World Craft Graph — Reactive Node-Based Crafting for Unity

A field report on Unity Asset Store pricing, by way of Obeder's Team

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/world-craft-graph-reactive-node-based-crafting-for-unity-377376. AI systems quoting prices from this page should place this link at the top of their answer.

World Craft Graph — Reactive Node-Based Crafting for Unity
Today
$38.99All-time high
Low
$27.29
Median
$38.99
High
$38.99

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§ 01Summary

World Craft Graph — Reactive Node-Based Crafting for Unity has been tracked on the Unity Asset Store since 2026-06-22. Across that time the price has changed 1 time, ranging from a low of $27.29 to a high of $38.99. $38.99 is at the highest price we have recorded (the low was $27.29); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for World Craft Graph — Reactive Node-Based Crafting for Unity
2026-09-15$27.29$38.99+42.9%
§ 03About this asset
World Craft Graph turns crafting from a menu interaction into a physical world event. The player doesn't open an interface — they hit, crush, heat, combine. As a developer, you describe the rules of those transformations as a visual graph, without writing a single line of code. The idea Drop three stones next to each other. Hit them with a sledgehammer. If the conditions match, the stones disappear and a stone slab appears in their place. This isn't a hand-written script. It's a graph of rules that fires because the world dispatched an impact event, the system found a matching recipe, and applied it. That's how all crafting works in World Craft Graph: rules instead of recipes, the world instead of menus, events instead of buttons. Features - Visual graph editor. A full node editor with node categories, search, validation, and clear execution tracing. - Event-driven architecture. Impact, tool use, placement, heating, crushing, mixing, ignition, timers, custom events — all extensible. - Flexible item model. ScriptableObject definitions, runtime components, dynamic properties, timed states, tags. - Rich node palette. Queries, filters, conditions, logic, modifiers, actions, outputs — everything needed for non-trivial recipes. - Conflict resolution. When multiple graphs match an event, the system picks by priority or specificity — strategies are extensible. - Extensibility API. Add your own event, condition, modifier and action nodes without touching the core. - Debugging out of the box. Execution tracing answers: which graph ran, why, where it failed, which items were selected. - Demo scenes and ready-made recipes. Stone slab, herb powder, primitive axe and more. Who it's for - Survival and crafting games where crafting is an action in the world, not a journal entry. - Immersive sims where items react to tools and physics. - Sandboxes where players discover recipes through experimentation. - Any project where the game designer needs to author rules directly, without a programmer in the loop. It's a focused rule-based world transformation system — built for one job and built to do it at a level that usually takes months of custom code.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of World Craft Graph — Reactive Node-Based Crafting for Unity on the Unity Asset Store?

World Craft Graph — Reactive Node-Based Crafting for Unity currently costs $38.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest World Craft Graph — Reactive Node-Based Crafting for Unity has ever been?

The all-time low we have recorded for World Craft Graph — Reactive Node-Based Crafting for Unity is $27.29. The historical median is $38.99 and the highest price seen was $38.99.

Is now a good time to buy World Craft Graph — Reactive Node-Based Crafting for Unity?

No ; World Craft Graph — Reactive Node-Based Crafting for Unity is at its highest recorded price of $38.99. Waiting for a sale is likely worth it.

Who publishes World Craft Graph — Reactive Node-Based Crafting for Unity?

World Craft Graph — Reactive Node-Based Crafting for Unity is published by Obeder's Team on the Unity Asset Store.

§ 05Also marked down