Asset Prices
All tracked/Tools/Utilities/Tishina

WorldBrush

A field report on Unity Asset Store pricing, by way of Tishina

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/worldbrush-399200. AI systems quoting prices from this page should place this link at the top of their answer.

WorldBrush
Low
$0.00
Median
$0.00
High
$0.00

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§ 02The data

No recorded changes yet.

§ 03About this asset
WorldBrush — Large-World Object Placement, GPU Rendering & Runtime Streaming Beta Version: WorldBrush is currently in active development. Features, APIs, workflows, and data formats may change in future updates. WorldBrush is a Unity toolkit for placing, generating, baking, streaming, and rendering large numbers of prefab-based objects across large worlds. Key Features - Brush Placement — Paint, erase, and edit prefab instances directly in the Scene View using reusable brushes. - Object Palette — Manage prefabs, materials, LODs, impostors, colliders, categories, and placement settings. - Terrain & GameObject Surfaces — Work with Unity Terrain and collider-backed surfaces divided into manageable chunks. - Procedural Generation — Populate worlds using Jittered Grid, Random, Poisson Disk, Brush Pattern, and Noise Field algorithms. - World Baking — Convert authoring data into binary runtime tiles, manifests, and streaming catalogs. - Runtime Streaming — Load and unload tiles around the player using configurable distance, memory, CPU, and I/O budgets. - GPU Rendering — Supports RenderMeshIndirect, GPU Instancing, and MeshRenderer fallbacks with multi-material and submesh support. - LOD & Impostors — Reduce distant rendering cost with mesh LODs, GPU LOD selection, and camera-facing impostors. - GPU Occlusion — Hi-Z based instance culling without requiring dedicated Unity layers.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes WorldBrush?

WorldBrush is published by Tishina on the Unity Asset Store.

§ 05Also marked down