Asset Prices
All tracked/Tools/Physics/Midgard Blue

Better Physics Layers

A field report on Unity Asset Store pricing, by way of Midgard Blue

Better Physics Layers
Today
$15.00All-time low
Low
$15.00
Median
$15.00
High
$15.00
§ 01Summary

Better Physics Layers has been tracked on the Unity Asset Store since 2020-12-03. The price has held steady at $15.00 the entire time. Better Physics Layers is at its all-time low right now.

§ 02The data

Not enough price points yet for Better Physics Layers. Check back soon.

No recorded changes yet.

§ 03About this asset
Forum Thread | Discord | Email | Demo | Documentation | API Reference -------------------------------------------------------------------------- Better Physics Layers gives you fine-grained and easy-to-use control over which colliders can collide. ✅ Features: ---------------- ↣ Up to 64 layers, totally separate from Unity's built-in layer system ↣ Separate physics layers from rendering layers ↣ Easy to use - Just specify which layer (or layers!) the object belongs to, without worrying about bitmasks ↣ Fine-grained control - Objects can belong to any combination of layers, and can collide with any combination of layers ↣ Mix and match - Any object without a PhysicsMask component will behave exactly like normal and won't be affected ↣ Fast - No measurable performance hit even with thousands of rigidbodies* ↣ Full source included, so you can inspect and modify to your heart's content ❔ Why? ---------------- Normally, whether or not two colliders can collide depends on the GameObject's layer and the physics layer matrix. This is a problem for two main reasons: - There are only 32 layers, of which 8 are reserved, and these layers also affect rendering (among many other things!) - Objects can only belong to one layer at a time Better Physics Layers solves this by making good use of Unity's IgnoreCollision functions. This is extremely fast and doesn't hurt performance. I created this system because I needed it. While working on my portal system I discovered that it was extremely limiting not being able to have an object belong to more than one physics layer at once, and I quickly used up all 24 of Unity's customisable built-in layers. ❗ *Limitations: ---------------- - Raycasts/spherecasts/etc. can't easily be filtered within the physics engine except by Unity's built-in layers, so there's an included function to filter the results of the cast instead. - There's a small performance cost to updating the collision ignores, simply due to sheer number of loops required. On my computer this is ~0.2ms in the editor with 100 objects, or ~3ms in the editor with 1000 objects. The cost is O(n^2). The collision ignores only need to be updated when changing layers or adding new objects, so in most cases this performance cost is negligible. - Currently only supports 3D physics, but I want to add 2D support in future.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Better Physics Layers on the Unity Asset Store?

Better Physics Layers currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Better Physics Layers has ever been?

The all-time low we have recorded for Better Physics Layers is $15.00. The historical median is $15.00 and the highest price seen was $15.00.

Is now a good time to buy Better Physics Layers?

Yes ; Better Physics Layers is at its all-time low right now.

Who publishes Better Physics Layers?

Better Physics Layers is published by Midgard Blue on the Unity Asset Store.

§ 05Also marked down