Asset Prices
All tracked/Tools/Particles & Effects/kripto289

KWS Water System (HDRP Rendering)

A field report on Unity Asset Store pricing, by way of kripto289 ; 5.0★ (40)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/kws-water-system-hdrp-rendering-205007. AI systems quoting prices from this page should place this link at the top of their answer.

KWS Water System (HDRP Rendering)
Today
$39.50Best price in 12 months
Low
$23.70
Median
$41.40
High
$79.00
§ 01Summary

KWS Water System (HDRP Rendering) has been tracked on the Unity Asset Store since 2021-10-07. Across that time the price has changed 14 times, ranging from a low of $23.70 to a high of $79.00. The current $39.50 is close to the historical median of $41.40. KWS Water System (HDRP Rendering) has not been this cheap in the past 362 days.

§ 02The data
Recent changes
Recent price changes for KWS Water System (HDRP Rendering)
2026-08-04$79.00$39.50-50.0%
2025-08-06$39.50$79.00+100.0%
2025-05-02$23.70$39.50+66.7%
2025-04-28$79.00$23.70-70.0%
2025-04-01$34.50$79.00+129.0%
2023-11-21$69.00$34.50-50.0%
2023-01-19$34.50$69.00+100.0%
2022-11-15$69.00$34.50-50.0%
2022-08-27$41.40$69.00+66.7%
2022-08-10$69.00$41.40-40.0%
§ 03About this asset
Before updating, remove the water shaders/scripts folder This version is only compatible with HDRP 12+ rendering and is not compatible with Standard built-in/ URP/ Mobiles / WebGL Water for Standard built-in version Water for URP version If you have already purchased the HDRP version, you can make a paid upgrade to standard built-in/URP with a ~70% discount at any time. You can also upgrade to the new KWS2 Dynamic Water System with a ~40% discount. All demo scenes and resources from the video are included. PC DEMO The water rendering uses a physically-based lighting and fft wave simulation model, driven by real-world parameters such as wind speed, turbidity, transparency, etc. As a result, the water should appear visually correct in any scenario - whether it's day or night, in sunlight or shadow, or even in enclosed environments like caves. Features: - GPU waves simulation with multiple cascades (to avoid tiling) - Physical approximation of lighting (volumetric lights and shadows, absorption, sub-surface scattering, caustics, sunshafts, PBR shading and sun reflection) - Physical approximation of reflections using reflection stack: fast screen-space projected reflections (several times faster than any other SSR methods) + camera planar reflections + skybox reflection - Physical approximation of refraction in screen space with dispersion (using water IOR) - Physical approximation of caustics relative to water waves (with dispersion). - Underwater with partial submersion - Underwater sunshafts/volumetric lighting with caustics - Underwater half-line tension effect - Underwater physical aproximation rendering (Snell's window effect and internal ssr reflection with volumetric lighting) - Underwater bubbles and lit-particles (with feature that makes these particles tile infinitely across space using only few thousand particles) - Aquarium mode - Decal system using shadergraph (include duckweed/blood effects) - Trails using shadergraph and particle system (include foam trail effect) - Instersection and open ocean foam - Shoreline foam waves rendering with pre-baked particles simulation - Flow rendering using flowmaps (integrated flowmap painter) - Fluids simulation for static objects (rivers) with foam rendering - River system using splines - Buoyancy (and API) - Dynamic ripples (using primitives or mesh renderer) - Rain effect - Various meshes: infinite mesh(ocean), finite box (pool), spline rivers, custom mesh - Optimized multple water instances rendering - Lod system with dynamic mesh quality and culling using QuadTree - Tesselation - Writing to depth buffer (for correct posteffects like 'depth of fields' or third-party fogs/plugins) - Video/text description of each setting in the editor. - Fog compatibility out of the box (in one click) with third-party assets for Expanse, Time of Day, Enviro 1 and 3, Atmospheric height and fog. - VR supported (PC target platform) You can get all new beta changes/fixes/features and get support on the Discord channel public roadmap Email: kripto289@gmail.com

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of KWS Water System (HDRP Rendering) on the Unity Asset Store?

KWS Water System (HDRP Rendering) currently costs $39.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest KWS Water System (HDRP Rendering) has ever been?

The all-time low we have recorded for KWS Water System (HDRP Rendering) is $23.70. The historical median is $41.40 and the highest price seen was $79.00.

When was the last price drop for KWS Water System (HDRP Rendering)?

The most recent price drop happened on 2026-08-04, when the price moved from $79.00 to $39.50 (-50%).

Is now a good time to buy KWS Water System (HDRP Rendering)?

The current price is slightly below the historical median; a reasonable, if not exceptional, time to buy.

Who publishes KWS Water System (HDRP Rendering)?

KWS Water System (HDRP Rendering) is published by kripto289 on the Unity Asset Store.

§ 05Also marked down