Asset Prices
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MFPC - Modular First Person Controller

A field report on Unity Asset Store pricing, by way of Faber Brizio ; 5.0★ (11)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/mfpc-modular-first-person-controller-360976. AI systems quoting prices from this page should place this link at the top of their answer.

MFPC - Modular First Person Controller
Today
$14.99
Low
$7.50
Median
$14.99
High
$17.50

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§ 01Summary

MFPC - Modular First Person Controller has been tracked on the Unity Asset Store since 2026-03-13. Across that time the price has changed 5 times, ranging from a low of $7.50 to a high of $17.50. The current $14.99 is close to the historical median of $14.99.

§ 02The data
Recent changes
Recent price changes for MFPC - Modular First Person Controller
2026-08-30$12.99$14.99+15.4%
2026-07-20$11.99$12.99+8.3%
2026-05-17$17.50$11.99-31.5%
2026-05-07$15.00$17.50+16.7%
2026-03-29$7.50$15.00+100.0%
§ 03About this asset
MFPC – Modular First Person Controller MFPC is a clean, modular, production-ready first person controller for developers who want full control over their projects — not a rigid framework. Designed around Cinemachine and modern Unity workflows, MFPC provides responsive movement, polished camera presentation, optional gameplay modules, and clean extension points while remaining independent from animation systems, UI, networking, or project-specific architecture. MFPC supports both desktop, gamepad and mobile workflows. A complete mobile demo scene using Unity's New Input System and On-Screen Controls is included for touch-based projects. Whether you're building an FPS, immersive sim, horror game, walking simulator, or narrative experience, MFPC gives you a solid first-person foundation that integrates cleanly into existing projects instead of forcing you to adapt to it. Controller-first, not demo-first. Take a look at the WebGL demo, documentation, roadmap, youtube tutorials and join the discord server! Camera System (Cinemachine-based) MFPC is built around Cinemachine, not custom camera math. - Virtual Camera setup for: idle, walk, sprint, crouch, aim - FOV kick on sprint (via Virtual Camera swap) - Headbob via Cinemachine Noise (no custom scripts) - Optional advanced Headbob module - Automatic Depth-of-Field focus - Camera swing while turning - Custom camera blends for smooth transitions - Lean-based camera roll (Dutch) - Camera tilt feedback on slopes - Separate aim camera variants - Clean integration with camera stacks - Simplified pause system Optional module: Disable headbob/noise globally (no need to edit cameras manually) All camera behavior is visual and editable — no black-box scripts. Movement & Player State - Walk, Sprint, Crouch, Jump, Aim, Lean - Hold or Toggle modes (configurable) - Forward-only sprint restriction - Collision-safe auto-uncrouch - Optional auto-unsprint when stopping movement (toggle mode) - Optional advanced slope handling - Optional steep slope sliding - Physics interactions with environment - Simplified pause system Movement is predictable, tweakable, and free from hidden behavior. Input Systems - Legacy Input System controller - New Input System controller - Mouse + keyboard support - Gamepad support (tested with multiple controllers) - Mobile touch controls (New Input System only) - Sensitivity parity between input systems - Frame-rate independent mouse smoothing - No need to rewrite gameplay logic when changing input workflows No need to rewrite gameplay logic when changing input workflows. The included mobile demo scene uses Unity's New Input System and On-Screen Controls. Mobile support is therefore available when using the New Input System controller. Animation & Events (Optional Modules) MFPC does not require an Animator — but integrates seamlessly with one. AnimatorBridge: - Syncs Animator parameters from controller state and velocity - Supports movement speed, grounded, crouch, sprint, aim - Includes jump/fall detection and vertical velocity - Works with both input system controllers - Optional auto-detection and LateUpdate syncing Perfect for driving blend trees and layered animation setups without modifying the controller. EventObserver: - UnityEvent-based state transitions — Jump (leave ground), Land, Sprint / Crouch / Aim / Move / Lean - Inspector-friendly — no custom scripting required - Ideal for audio, VFX, UI, or gameplay hooks These modules keep MFPC lightweight while enabling full production integration. Included Animation Starter Setup MFPC includes a lightweight first-person animation starter setup to help you quickly prototype: - Clean first-person arms model (.fbx) - Humanoid rig compatible - Basic locomotion animations included - Ready to use with AnimatorBridge This setup is fully optional and can be replaced with your own assets without affecting the controller. Optional Stamina System - Sprint drain and regeneration - Jump sta

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of MFPC - Modular First Person Controller on the Unity Asset Store?

MFPC - Modular First Person Controller currently costs $14.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest MFPC - Modular First Person Controller has ever been?

The all-time low we have recorded for MFPC - Modular First Person Controller is $7.50. The historical median is $14.99 and the highest price seen was $17.50.

When was the last price drop for MFPC - Modular First Person Controller?

The most recent price drop happened on 2026-05-17, when the price moved from $17.50 to $11.99 (-31%).

Is now a good time to buy MFPC - Modular First Person Controller?

Neutral ; the current price matches the historical median. Unless you need it now, waiting for a sale could save money.

Who publishes MFPC - Modular First Person Controller?

MFPC - Modular First Person Controller is published by Faber Brizio on the Unity Asset Store.

§ 05Also marked down