Asset Prices
All tracked/Tools/Utilities/Lowscope

Component Save System

A field report on Unity Asset Store pricing, by way of Lowscope ; 5.0★ (32)

Component Save System
Today
$15.00
Low
$12.00
Median
$15.00
High
$15.00
§ 01Summary

Component Save System has been tracked on the Unity Asset Store since 2020-10-19. Across that time the price has changed 1 time, ranging from a low of $12.00 to a high of $15.00. The current $15.00 is close to the historical median of $15.00.

§ 02The data
Recent changes
Recent price changes for Component Save System
2022-06-06$12.00$15.00+25.0%
§ 03About this asset
What is Component Save System? A save game system that is developed to co-exist with the current component system of Unity. Making it very easy to save each unique GameObject seperately based on identifiers. 📚 Manual 🌐 HTML5 Demo 🎁 Free (older, unmaintained) version of the plugin ✨ Another save game system for Unity? ✨ How this solution differs from others is that you only have to write a save implementation per component (script). Each GameObject has their components uniquely saved based on an ID that is assigned. 💡 How does it work in practice? 💡 1. Add a component called "Saveable" to the root of a GameObject. This automatically generates a unique ID for the GameObject. 2. The Saveable component automatically fetches all scripts that implement the ISaveable interface. (Watch the video if you don't understand how this works!) 3. Data gets saved to disk when game exits or when SaveMaster.WriteSaveToDisk() is called! You can turn the save on exit off, this automatically makes the saving based on "Save Points". Data stays cached on scene changes but isn't written to disk immediately. 🎮 Features 🎮 - Source code included - Easily save items you can drop on the floor - Write a save implementation per-component, keeping your project modular - Store primitive data (float, int, string) through a single command, such as SaveMaster.SetInt(id, value) - Writing to Binary and SQLite (Beta), and converting between save types - AES encryption of save files - Automatic screenshot saving to metadata, easy to display in a loading screen - Automatic saving and loading of last used scenes using the Save Last Used Scenes component. - Game templates included: Sample Game & Main menu & Pause screen. - Use scriptableobject instead of a string field to set ID's - Save data to a custom metadata file - Alternative writing between two save files, in case of corruption 🔌 Compatibility 🔌 - Windows / Linux - Android - WebGL - iOS (Works according to feedback, cannot provide support) Other platforms will most likely work, but more excessive testing is required to fully confirm this. 💡 Have questions? 💡 Contact 👉 info@low-scope.com to get support. 🔗 Core & Sample Game dependencies 🔗 This asset uses [SQLite.Net] under [MIT]; This asset uses [SQLite4Unity] under [MIT]; This asset uses [FloatReferenceDrawer] under [MIT]; This asset uses [Kay Kit Mini Game Variety Pack] under [ CC.0 Public Domain]; This asset uses [Kenney.nl Interface Sounds] under [CC.0 Public Domain]; This asset uses [Kenney.nl Game Icons] under [CC.0 Public Domain]; This asset uses [Thud.wav] under [CC.0 Public Domain]; This asset uses [ItemPlaced] under [CC.0 Public Domain]; This asset uses [Explosion Metallic] under [CC.0 Public Domain]; This asset uses [Coin Pickup.mp3] under [CC.0 Public Domain]; This asset uses [gem_ping.wav] under [CC.0 Public Domain]; This asset uses [Door_Unlocking.wav] under [CC.0 Public Domain]; See Third-Party Notices.txt file in package for details.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Component Save System on the Unity Asset Store?

Component Save System currently costs $15.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Component Save System has ever been?

The all-time low we have recorded for Component Save System is $12.00. The historical median is $15.00 and the highest price seen was $15.00.

Is now a good time to buy Component Save System?

The current price is slightly below the historical median; it is a reasonable, if not exceptional, time to buy.

Who publishes Component Save System?

Component Save System is published by Lowscope on the Unity Asset Store.

§ 05Also marked down