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(Deprecated) Rival - DOTS Character Controller for Unity

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(Deprecated) Rival - DOTS Character Controller for Unity
§ 02The data

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§ 03About this asset
------------------------- DEPRECATION NOTICE ------------------------- This package now exists as an official unity package, available through the Package Manager. The package name is "com.unity.charactercontroller", and can be added using the "Add package by name" option in the Package Manager window (requires Unity 2022.2.6 and above). Forum Announcement New Documentation New Samples ************************************************ ------------------------- IMPORTANT ------------------------- - This is a DOTS asset that uses DOTS physics. It can only be compatible with projects that were also built with DOTS physics - This asset is compatible with Unity 2022.2. Compatibility with other Unity versions cannot be guaranteed ------------------------- What is 'Rival'? ------------------------- Rival is a DOTS character controller solution built for extensibility & performance. It is not tied to any specific game genre, and can be modified or extended to support almost any character movement feature you could imagine. At its core, it does not deal with input, animation, or cameras. However, it does come with sample/starter content to demonstrate ways of implementing these. It focuses on solving the difficult character physics & code structure problems, and leaves all of the game-specific logic in your hands. It is also made with networking in mind: - holds minimal state data - puts you in full control of the character update loop - allows support for network prediction - gives you enough low-level control to allow you to add support for any networking solution (it is not tied to a specific networking package) Rival is compatible with both DOTS physics solutions: unity.physics and havok.physics [Documentation] [Samples] ------------------------- Who is it for? ------------------------- This asset is targeted at programmers who have good 3D math knowledge. When using Rival, you will be implementing all of your custom character velocity/rotation logic through code directly. ------------------------- How is it used? ------------------------- Rival comes with "StandardCharacter" packages that contain simple plug-n-play FirstPerson and ThirdPerson characters & cameras. You can export those into your project, and start customizing their prefabs, systems & components to suit your needs. A full tutorial is available on the documentation website. ------------------------- Samples ------------------------- Rival comes with sample projects that can be downloaded optionally. The samples include a 3D Platformer game, an Online FPS game, a Stress Test scene, and a Basic playground with vehicles and various physics interactions. ------------------------- Character Features ------------------------- Here are some of the core features that Rival supports: - Continuous collision detection - Snap to the ground (or not) - Support any gravity or character orientation - Support any convex collider shape for the character (Capsule, Box, Cylinder, etc...) - Prevent walking on steep slopes - Receive external forces - Filter out collisions through code - Prevent grounding on certain entities through code - Customize how the velocity gets projected - Step handling - Prevent grounding based on slope change angles - Stand on and be pushed by kinematic rigidbodies (moving platforms) - Stand on, push, and be pushed by dynamic rigidbodies ------------------------- Limitations ------------------------- There are certain particularities & limitations to be aware of with Rival characters, mostly with respect to physics interactions with dynamic rigidbodies. You may see a list of limitations on the Limitations page

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes (Deprecated) Rival - DOTS Character Controller for Unity?

(Deprecated) Rival - DOTS Character Controller for Unity is published by Unity Technologies on the Unity Asset Store.

§ 05Also marked down