Asset Prices
All tracked/Templates/Systems/604Spirit

DOTS Traffic City

A field report on Unity Asset Store pricing, by way of 604Spirit ; 5.0★ (21)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/dots-traffic-city-220203. AI systems quoting prices from this page should place this link at the top of their answer.

DOTS Traffic City
Today
$120.00All-time high
Low
$36.00
Median
$100.00
High
$120.00
§ 01Summary

DOTS Traffic City has been tracked on the Unity Asset Store since 2024-03-19. Across that time the price has changed 19 times, ranging from a low of $36.00 to a high of $120.00. $120.00 is at the highest price we have recorded (the low was $36.00); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for DOTS Traffic City
2026-07-27$60.00$120.00+100.0%
2026-06-10$120.00$60.00-50.0%
2026-05-26$60.00$120.00+100.0%
2026-04-24$120.00$60.00-50.0%
2026-04-22$60.00$120.00+100.0%
2026-04-17$48.00$60.00+25.0%
2026-04-16$36.00$48.00+33.3%
2026-04-15$120.00$36.00-70.0%
2026-02-22$100.00$120.00+20.0%
2026-01-08$50.00$100.00+100.0%
§ 03About this asset
DOTS Traffic City is a powerful tool for creating city traffic - Design it from the ground up or customise any existing asset pack to fit your vision! It uses the extremely powerful DOTS Entities package to simulate thousands of vehicles and pedestrians with unbelievable performance! - Mobile friendly Simulate thousands of interacting vehicles and pedestrians, even on mobile devices. - Performance Experience the performance firsthand in our various platform-specific demo projects or just check out the final screenshots to see the results. - Rapid integration Integrate any city asset pack in a heartbeat with our convenient templates and tools. - Simulation Simulate thousands of entities without relying on physics or raycasting (although physics simulation is also available). - Editor Many flexible tools to bring life to the city of your dreams. - Demo GTA-like sample scene included! - Sound Integration of the FMOD sound engine into bursted jobs (built-in unity audio engine supported from v1.1.0). - Documentation All components of DOTS Traffic City are linked to online documentation. - Source code All code included. - Pre-made templates Use pre-built road templates to integrate some of your favourite cities (POLYGON City, City Pack, Toon City) with just one click. - Vehicle controller DOTS physics vehicle controller included! - You can also use Edy's, RCC or NWH & other custom vehicle controllers for both player or traffic. - Monobehaviour support Not familiar with DOTS? No problem, from version v1.1.0 the project is fully compatible with mono behaviour scripts in hybrid mono mode (check out the new Hybrid Mono sample scene). - Modular architecture Allows you to integrate the project into your existing game without hassles. - Netcode For Entities A new demo scene showcases a network solution based on pure DOTS. Networking for mono traffic will be available in the future. - Runtime Road API New demo scenes show how to create a city builder based on tiles or custom splines (runtime splines can be used with Road Constructor). - Train support You can either use a built-in solution or flexibly integrate a third-party controller for the train. - Floating Origin Built-in Floating Origin system for DOTS & Mono with seamless hybrid synchronization for jitter-free massive maps. (new) - A* navigation Set to follow a car or pedestrian to a given node using the built-in A* pathing or A* pathfinding project. - 3rd-party. - EasyRoads3D. - Road Constructor for editor & runtime. - CityGen3D. - MicroVerse Roads. - Rukhanka Animation System pure & hybrid mono entities. - Fantastic City Generator for editor & runtime. - Agents Navigation. - Animatron. (new) - Aron’s A* pathfinding project. (point graph for traffic & pedestrian node navigation) Key features: Traffic - Physics Vehicles can use either: - Simple physics. - Custom physics (custom physics controller included). - Hybrid mono physics. Any monobehaviour controller can be integrated into the traffic. - No physics. - Parking Customizable parking lines and parking areas. - Speed control Automatic vehicle speed control depending on lane speed limit, traffic lights and other traffic. - Lane changing Automatic vehicle lane changing based on traffic congestion or road type. - Traffic groups Restrict lanes to certain traffic group types. - Public transport Vehicles that can either only move on predefined roads (such as trams or cable cars) or randomly throughout the city and can pick up pedestrians at stations and stops. - Fast creation Quick and easy tool for adding any vehicle into the city. - Avoidance The avoidance system makes sure that vehicles don’t collide with each other and will stop and move away if another vehicle is blocking their path. - Obstacle Avoidance Bypassing a player or specified custom obstacles. (new) - Driving styles There are different types of driving styles on the road: considerate, passive, and aggressive. (new) - Priority Ve

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of DOTS Traffic City on the Unity Asset Store?

DOTS Traffic City currently costs $120.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest DOTS Traffic City has ever been?

The all-time low we have recorded for DOTS Traffic City is $36.00. The historical median is $100.00 and the highest price seen was $120.00.

When was the last price drop for DOTS Traffic City?

The most recent price drop happened on 2026-06-10, when the price moved from $120.00 to $60.00 (-50%).

Is now a good time to buy DOTS Traffic City?

No ; DOTS Traffic City is at its highest recorded price of $120.00. Waiting for a sale is likely worth it.

Who publishes DOTS Traffic City?

DOTS Traffic City is published by 604Spirit on the Unity Asset Store.

§ 05Also marked down