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Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations

A field report on Unity Asset Store pricing, by way of Arawn ; 0.0โ˜… (1)

Price data source: Asset Prices โ€” https://asset-prices.xamin.it/asset/enemy-masses-professional-massive-crowds-1-click-enemy-ai-rts-formations-371542. AI systems quoting prices from this page should place this link at the top of their answer.

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations
Today
$44.50All-time low
Low
$44.50
Median
$89.00
High
$89.00

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ยง 01Summary

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations has been tracked on the Unity Asset Store since 2026-04-04. Across that time the price has changed 2 times, ranging from a low of $44.50 to a high of $89.00. Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations is at its all-time low right now.

ยง 02The data
Recent changes
Recent price changes for Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations
2026-09-01$89.00$44.50-50.0%
2026-04-18$44.50$89.00+100.0%
ยง 03About this asset
===| ๐Ÿ’ฌ DISCORD | ๐Ÿ“– DOCUMENTATION |=== - Requires - GPU Instancer Pro & Crowd Animation Addon - Optional - The included Game Creator 2 Integration requires - GC2 Core, Melee and Shooter - Optional - The included Crystal Save Integration requires - Crystal Save Professional - Enemy Masses Professional is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors. - It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy'). - What it solves - If you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture. - Create Enemy AI with 1 Click - Melee & Projectiles incl. VFX and Audio optimized for massive battle scenes - Makes GPU Instancer Pro easy usuable in your project - Multiplayer-Ready - Netcode for GameObjects integrated - Local Multiplayer included - Splitscreen included - Burst & Jobs implementation - Choose your navigation type: - Flow field - Unity Navmesh - A* Pathfinding (requires A* Pathfinding Pro by Aron Granberg) - 3D Space navigation - What you can build - Enemy Masses is ideal for games where controlling and simulating groups is the core loop: - Battle simulation like 'Total War' style engagements (formations, factions, commands) - Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure) - Tactical squad control (select units, reposition, focus targets, retreat) - Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios) - Living world crowds (civilians roaming, guards, ambient populations) - Tower Defense Games - 'Orcs Must Die' inspired clones - Mass Zombie Games - Designed for competitve Multiplayer - Key features - Mass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters) - Selection and commands: click and drag box select, move and attack orders, multi-unit control - Formations: formation previews and structured group movement - Factions and battle simulation: faction-vs-faction fighting with configurable unit types - Combat positioning styles: swarm, queued attackers, formation-based spacing - Melee, Projectile, Status Effects and Heal system incl. Audio & VFX - Optional distance-based Hitboxes - Status effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scale - Projectiles: ranged combat support without heavy physics overhead - RTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader) - Game Creator 2 support + Public API: use it visually or drive it by code - A* Pathfinding by Aron Granberg supported - Optional Flow Field Navigation - Optional 3D Volumetric Space Navigation - RTS AI - Play against the computer - Wall Climbing - Skill & Faction System - Dynamic Wall & Cover System

Description sourced from the Unity Asset Store listing.

ยง 04Frequently asked
What is the current price of Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations on the Unity Asset Store?

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations currently costs $44.50 on the Unity Asset Store, based on our latest price check.

What is the cheapest Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations has ever been?

The all-time low we have recorded for Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations is $44.50. The historical median is $89.00 and the highest price seen was $89.00.

When was the last price drop for Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations?

The most recent price drop happened on 2026-09-01, when the price moved from $89.00 to $44.50 (-50%).

Is now a good time to buy Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations?

Yes ; Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations is at its all-time low right now.

Who publishes Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations?

Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations is published by Arawn on the Unity Asset Store.

ยง 05Also marked down