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LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)

A field report on Unity Asset Store pricing, by way of Lurid Lane ; 0.0★ (1)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/llobf-code-obfuscation-encryption-il2cpp-mono-373854. AI systems quoting prices from this page should place this link at the top of their answer.

LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)
Today
$49.99All-time low
Low
$49.99
Median
$84.00
High
$84.00

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§ 01Summary

LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) has been tracked on the Unity Asset Store since 2026-05-28. Across that time the price has changed 1 time, ranging from a low of $49.99 to a high of $84.00. LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)
2026-08-24$84.00$49.99-40.5%
§ 03About this asset
Protect the code behind your Unity release. LLObf is a build-time security toolkit for Unity projects using Mono or IL2CPP. It helps reduce the amount of readable code, exposed strings, predictable logic, and vulnerable client-side data inside your shipped player. Import LLObf, configure the protection layers you need, and build through your normal Unity workflow. WHY LLObf? A successful build is not necessarily a protected build. LLObf adds multiple practical protection layers to your release process: - Make managed code harder to read and analyze. - Hide sensitive strings such as URLs, configuration values, and service identifiers. - Disrupt predictable control flow and static analysis. - Protect selected runtime values from casual memory editing. - Add IL2CPP metadata protection for supported builds. - Add optional native integrity and anti-cheat checks on Windows Standalone. KEY FEATURES - Build-time code obfuscation - String encryption - Symbol and member renaming - Control-flow obfuscation - Dead-code injection - IL2CPP metadata protection - Runtime value integrity protection - Secure local preferences - Optional Windows native anti-cheat - Unity Editor build integration - Detailed build logs and technical samples WHY DEVELOPERS CHOOSE LLObf - One workflow for Mono and IL2CPP projects - No manual assembly transformation workflow - Multiple protection layers in one Unity package - Unity-aware processing for serialized fields and common Unity types - Flexible settings for development and release builds - Randomized build seeds for improved release hygiene - Built-in samples and documentation - Designed for commercial Unity games and tools RECOMMENDED FOR - Commercial Unity games - Multiplayer projects with valuable client-side state - Projects containing proprietary gameplay logic - Games using sensitive URLs or service configuration - Developers preparing a public release, demo, beta, or paid build

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) on the Unity Asset Store?

LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) currently costs $49.99 on the Unity Asset Store, based on our latest price check.

What is the cheapest LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) has ever been?

The all-time low we have recorded for LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) is $49.99. The historical median is $84.00 and the highest price seen was $84.00.

When was the last price drop for LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)?

The most recent price drop happened on 2026-08-24, when the price moved from $84.00 to $49.99 (-40%).

Is now a good time to buy LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)?

Yes ; LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) is at its all-time low right now.

Who publishes LLObf: Code Obfuscation & Encryption (IL2CPP & Mono)?

LLObf: Code Obfuscation & Encryption (IL2CPP & Mono) is published by Lurid Lane on the Unity Asset Store.

§ 05Also marked down