Asset Prices
All tracked/Tools/Behavior AI/Lukas Chodosevicius

Local Avoidance

A field report on Unity Asset Store pricing, by way of Lukas Chodosevicius ; 5.0★ (15)

Local Avoidance
Today
$22.00
Low
$10.50
Median
$17.00
High
$22.00
§ 01Summary

Local Avoidance has been tracked on the Unity Asset Store since 2022-03-01. Across that time the price has changed 11 times, ranging from a low of $10.50 to a high of $22.00. $22.00 is about 29% above the median $17.00; waiting for a drop is likely worth it.

§ 02The data
Recent changes
Recent price changes for Local Avoidance
2025-06-29$11.00$22.00+100.0%
2025-06-19$22.00$11.00-50.0%
2025-03-29$11.00$22.00+100.0%
2024-09-05$22.00$11.00-50.0%
2023-01-23$11.00$22.00+100.0%
2022-12-19$22.00$11.00-50.0%
2022-10-14$13.20$22.00+66.7%
2022-09-28$22.00$13.20-40.0%
2022-06-22$17.00$22.00+29.4%
2022-06-06$15.00$17.00+13.3%
§ 03About this asset
This package contains fast lightweight solution for local avoidance. It is developed with DOTS in mind, as result it takes advantage of Unity latest technology stack like SIMD mathematics, Jobs and Burst compiler. Local avoidance allows agent to avoid dynamic obstacles, with accuracy, speed and not requiring pre processing. However keep in mind it does not replace global navigation (etc. A* Pathing solutions) which is designed to find most optimal path around static obstacles. Local avoidance it is intended to be used in complimentary with such a system in full scale game. At its core it uses novel solution, which is heavily inspired by Starcraft 2 game. Is there components that I can use? No, the whole logic is separated into single structure and no components are used. Thus allowing easy integration in any existing Global Pathing system, regardless if it's OOD or DOD. For this reason this package is highly recommended for people who have coding experience as it is expected from user to integrate the solution into their own ecosystem. There are component ready demos, but they are solely there as examples. For those, who want mono components or ecs based implementation you can check version 3.0 as Agents Navigation. What is the API? The whole avoidance solution is contained in a single structure called SonarAvoidance. The usage of structure is composed of mainly 4 steps: construct, add obstacles, find avoidance direction and cleanup. - var sonar = new SonarAvoidance(...) - sonar.InsertObstacle(...) - sonar.FindClosestDirection(out float3 direction) - sonar.Dispose() Support Discord Demo Zerg Key Behaviours - Manages navigation out of concave obstacles - Circles target - Avoids head to head moving - Accurately respects radius - Predicts collisions and avoids based on that - Avoids only when necessary Dependencies - Tested with Unity 2019.4 - Package com.unity.mathematics - Package com.unity.collections - Package com.unity.burst Note: This does not include Global Avoidance which is typical archieved using A* algorithm on data structures like NavMesh or Grid and targeted for static obstacles. Local avoidance typicaly used as complimentary system for it to target dynamic obstacle avoidance.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Local Avoidance on the Unity Asset Store?

Local Avoidance currently costs $22.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Local Avoidance has ever been?

The all-time low we have recorded for Local Avoidance is $10.50. The historical median is $17.00 and the highest price seen was $22.00.

When was the last price drop for Local Avoidance?

The most recent price drop happened on 2025-06-19, when the price moved from $22.00 to $11.00 (-50%).

Is now a good time to buy Local Avoidance?

Probably not ; the current price is above the historical median. Waiting for a sale is likely worth it.

Who publishes Local Avoidance?

Local Avoidance is published by Lukas Chodosevicius on the Unity Asset Store.

§ 05Also marked down