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OpenWorlds NetCrafter Pro

A field report on Unity Asset Store pricing, by way of Pivec Labs

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/openworlds-netcrafter-pro-396570. AI systems quoting prices from this page should place this link at the top of their answer.

OpenWorlds NetCrafter Pro
Today
$55.00All-time high
Low
$38.50
Median
$55.00
High
$55.00

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§ 01Summary

OpenWorlds NetCrafter Pro has been tracked on the Unity Asset Store since 2026-09-17. Across that time the price has changed 1 time, ranging from a low of $38.50 to a high of $55.00. $55.00 is at the highest price we have recorded (the low was $38.50); waiting for a sale is likely worth it.

§ 02The data
Recent changes
Recent price changes for OpenWorlds NetCrafter Pro
2026-10-05$38.50$55.00+42.9%
§ 03About this asset
NetCrafter Pro eliminates the repetitive, error-prone work of wiring Unity clients to SmartFoxServer 3. Instead of hand-writing connection managers, request handlers, Java extensions, and zone configs, you define your game's message protocol once in a visual schema editor — and NetCrafter Pro generates everything else. WHAT IT DOES Define your messages, server events, data models, and server actions in NetCrafter's visual editor. Click Generate. Instantly receive: - A typed C# connection manager for your Unity client - Typed C# request and event classes matching your schema - A Java SFS3 extension with handlers for every server action - A SmartFoxServer 3 zone XML config ready to deploy - A Maven deploy script that builds and installs your JAR Change your schema, regenerate, and your code updates automatically — no manual synchronisation. WHY NETCRAFTER PRO SmartFoxServer 3 is one of the most powerful multiplayer servers available — battle-tested at MMO scale, free for up to 100 concurrent users, and deeply capable. But the integration work is significant: connection lifecycle, login flows, room management, request handlers, Java extensions, zone XML. Most developers spend days on infrastructure before writing a single line of game logic. NetCrafter Pro compresses that days of work to minutes. Define your protocol, generate your code, start building your game. There is no other schema-driven code generator for SFS3 on the Unity Asset Store. BUILT FOR SERIOUS SCALE, NOT JUST TWO PLAYERS IN A GARAGE If you're building a small co-op or PvP game — 2 to 4 players, a quick game jam project, something you just want two friends to connect and play — check out NetCrafter Relay instead. It's simpler, runs on a free server, and gets you connected in minutes. If you're building something bigger — a room-based multiplayer game, a persistent world, anything that needs real concurrent-user capacity and server-authoritative game logic running independently of any single player's connection — NetCrafter Pro is built specifically for that: - Battle-tested at MMO scale. SmartFoxServer 3 isn't a relay bouncing packets between players — it's a full server engine, proven in production across genres from MMOs to real-time strategy games, handling rooms, zones, and concurrent users far beyond what a peer-relayed session can support. - True server-authoritative logic. Your Java extension runs on the server, independent of any player's machine — no player, including the host, is ever a single point of failure. If someone disconnects, the server and every other player's session carries on unaffected. - Free to run at real scale. SmartFoxServer 3's Community Edition supports up to 100 concurrent users at no licence cost — room to grow a real player base before you need to think about a commercial SFS3 licence. - Deep customisation, not just message passing. Zone configuration, room management, and full Java extension access mean your server-side game logic isn't limited to what a schema can describe — you're writing real server code when you need to. NetCrafter Pro isn't trying to be the fastest way to get two players in a session. It's the fastest way to get a serious, scalable multiplayer backend without spending days hand-wiring SFS3's connection lifecycle, request handlers, and zone configuration yourself. KEY FEATURES - Visual schema editor — define messages, events, models, server actions and sync rules without writing boilerplate - Instant code generation — generates production-ready C# client and Java SFS3 extension from your schema in one click - Four complete tutorials — Chat, Racing, Character Controller, and Game Creator 2 multiplayer — all included - Scene Assistant — creates multiplayer scenes, ConnectionManager prefabs, and Scene Event bindings automatically - Server deployment — generates zone XML config and deploys your Java extension JAR to SFS3 with one click - Template override system — customise any generated file usin

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of OpenWorlds NetCrafter Pro on the Unity Asset Store?

OpenWorlds NetCrafter Pro currently costs $55.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest OpenWorlds NetCrafter Pro has ever been?

The all-time low we have recorded for OpenWorlds NetCrafter Pro is $38.50. The historical median is $55.00 and the highest price seen was $55.00.

Is now a good time to buy OpenWorlds NetCrafter Pro?

No ; OpenWorlds NetCrafter Pro is at its highest recorded price of $55.00. Waiting for a sale is likely worth it.

Who publishes OpenWorlds NetCrafter Pro?

OpenWorlds NetCrafter Pro is published by Pivec Labs on the Unity Asset Store.

§ 05Also marked down