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SceneXRay

A field report on Unity Asset Store pricing, by way of Azen

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/scenexray-401344. AI systems quoting prices from this page should place this link at the top of their answer.

SceneXRay
Low
$0.00
Median
$0.00
High
$0.00

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§ 02The data

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§ 03About this asset
SceneXRay is an editor-only dependency visualization and debugging tool for Unity. It scans your scenes and prefabs and turns serialized references, persistent UnityEvent targets, project assets, missing references, and optional code-level lookups into an interactive graph. Instead of manually digging through the Hierarchy and Inspector, you can quickly see what an object depends on, what references it, where a broken link comes from, and how objects and assets are connected across a scene. The graph supports focused navigation with incoming and outgoing dependency directions, configurable radius, browser-style Back / Forward history, multiple layout modes, saved per-scene arrangements, Undo / Redo, filtering, search, and a MiniMap. SceneXRay also includes tools for common debugging and maintenance tasks: • Find and inspect missing serialized references • Best-effort missing-reference repair with Undo support • Detect dependency cycles and highly connected objects • View References and Referenced By directly in the Inspector • Search references across loaded scenes and project assets • Compare dependency links between two scenes • Visualize dependencies directly in the Scene View • Bookmark frequently inspected objects • Export dependency data for documentation or external tools • Validate scene quality from CI or Unity batchmode SceneXRay is suitable for projects of any genre because it works with Unity scene structure rather than gameplay-specific systems. It is especially useful for larger scenes, inherited projects, debugging broken references, refactoring tightly coupled systems, and understanding unfamiliar project architecture. The tool is editor-only and does not add runtime components or code to player builds. It does not require third-party packages, external services, accounts, API keys, or a network connection. Supports Built-in Render Pipeline, URP, and HDRP. Unity 6000.0 LTS or newer is required.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
Who publishes SceneXRay?

SceneXRay is published by Azen on the Unity Asset Store.

§ 05Also marked down