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Time Paradox Engine: Time Manipulation System

A field report on Unity Asset Store pricing, by way of RG Poly ; 5.0★ (3)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/time-paradox-engine-time-manipulation-system-321081. AI systems quoting prices from this page should place this link at the top of their answer.

Time Paradox Engine: Time Manipulation System
Today
$25.00All-time low
Low
$25.00
Median
$37.50
High
$75.00
§ 01Summary

Time Paradox Engine: Time Manipulation System has been tracked on the Unity Asset Store since 2026-04-07. Across that time the price has changed 2 times, ranging from a low of $25.00 to a high of $75.00. Time Paradox Engine: Time Manipulation System is at its all-time low right now.

§ 02The data
Recent changes
Recent price changes for Time Paradox Engine: Time Manipulation System
2026-08-07$75.00$25.00-66.7%
2026-04-24$37.50$75.00+100.0%
§ 03About this asset
Play DEMO there is much more to see AI ASSISTENT AND DOCUMENTATION Short Description: What is Time Paradox Engine: It is a large, fully optimized system for time manipulation, with a built-in manager, based on volumes, zones, rules, and permission zones. Basically everything related to time manipulation: - Rewind / Slow Motion / Time Stop - Projectiles that rewind time, slow down, or stop - Time manipulation zones - Kinetic zones (time flow depends on player movement) - Kinetic accumulator (you stop or slow time for an object or enemy, hit it from multiple directions, and when time returns to normal, the accumulated force is applied based on the delays you set from each direction) - Time Ghosts (your interactive time clones) - 2 Demo Scenes 🌪️ WHAT CAN TIME PARADOX ENGINE SLOW DOWN AND REWIND? Physics & Movement - Player & Enemy Rigidbodies (3D & 2D): Full velocity and angular momentum tracking. - NavMeshAgent AI: Perfect slow-motion pathfinding with anti-slip momentum braking. - Custom Projectiles: Arrows, bullets, and rockets (Kinematic or Physics-based). - Kinetic Accumulators: Absorb hits during a Time Stop and release the kinetic energy all at once. - Hinge Joints: Automatically suspended during rewinds to prevent physics glitches. - Slowing/Rewinding Zones and projecitles Visuals, VFX & Audio 6. Shuriken Particle Systems: RAM Cache, Procedural Resimulation, or Reverse Playback modes. 7. VFX Graph: Native scrubbing backward with Time Slicing & Distance Culling. 8. Shader Properties: Slow down scrolling textures, water ripples, or glowing emissions via MaterialPropertyBlocks. 9. Cinemachine Cameras: Anti-damping teleportation ensures your camera doesn't drift through walls during a rewind. 10. Audio Sources: Dynamic pitch scaling and automatic Low-Pass Filters during anomalies. 11. URP/HDRP Volumes: Smooth post-processing transitions for Time Stop and Slow-Motion. Logic, UI & Custom Code (Via The Math Bridge) 12. Ammo & Heat levels 14. Cooldown timers and Quest clocks: 15. Environmental Puzzles: Un-press pressure plates, un-open heavy doors, and reverse moving platforms. 16 Animator State Machines: Seamlessly scrub walk/attack animations backward, including bone-perfect historical snapshots. 🔥 NEW IN THIS VERSION: - Time Echoes (Paradoxes): Rewind time and spawn a physical "Ghost" clone that replays your recorded history - Kinetic Accumulator (Stasis Impact): Hit a frozen object multiple times to build up potential energy, set the delay between, - Expression Tree Math Bridge:  Bind your custom variables (HP, Stamina, Light Intensity) via the Inspector, - Decoupled Animation Framerat 🛑 ADVANCED LOCAL ANOMALIES (ZONES) - Local Rewinds: Objects inside a zone are forced to walk backward in time, while the rest of the world plays normally forward. - Kinetic Zones: Time only moves when the player moves. - Non-Alloc Object Pooling: Zones handle hundreds of overlapping projectiles without frame drops using pooled targets and Unity's non-alloc physics APIs. ⚠️ WHAT DOES IT TAKE TO REWIND A CUSTOM CONTROLLER? (HONESTY FIRST) No asset can magically rewind an unoptimized, hardcoded spaghetti script. However, Time Paradox Engine is designed to seamlessly integrate with 99% of custom controllers if you follow our simple interfaces: - The Kill-Switch: Your script must survive being temporarily disabled during a rewind. Component Manager handles this automatically. - The Adapter Interface: Implement the tiny ITimeWarpCharacterAdapter interface to replace Time.deltaTime with scaled local time, ensuring perfect slow-motion. - The State Listener: Implement ITimeWarpStateListener to get notified the exact frame a rewind ends, allowing your AI to acquire new targets. 💬 24/7 DEDICATED AI ASSISTANT. Chat with the Time Paradox Support AI Here: it was trained to help you set up everything in editor ❓ FAQ Does it work with my custom Player Controller? Yes, swap your Time.deltaTime for GetLoc

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Time Paradox Engine: Time Manipulation System on the Unity Asset Store?

Time Paradox Engine: Time Manipulation System currently costs $25.00 on the Unity Asset Store, based on our latest price check.

What is the cheapest Time Paradox Engine: Time Manipulation System has ever been?

The all-time low we have recorded for Time Paradox Engine: Time Manipulation System is $25.00. The historical median is $37.50 and the highest price seen was $75.00.

When was the last price drop for Time Paradox Engine: Time Manipulation System?

The most recent price drop happened on 2026-08-07, when the price moved from $75.00 to $25.00 (-67%).

Is now a good time to buy Time Paradox Engine: Time Manipulation System?

Yes ; Time Paradox Engine: Time Manipulation System is at its all-time low right now.

Who publishes Time Paradox Engine: Time Manipulation System?

Time Paradox Engine: Time Manipulation System is published by RG Poly on the Unity Asset Store.

§ 05Also marked down