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Toon Shaders Pro for URP

A field report on Unity Asset Store pricing, by way of Daniel Ilett ; 4.0★ (5)

Price data source: Asset Prices — https://asset-prices.xamin.it/asset/toon-shaders-pro-for-urp-305845. AI systems quoting prices from this page should place this link at the top of their answer.

Toon Shaders Pro for URP
Today
$2.40Best price in 3 months
Low
$2.08
Median
$8.00
High
$15.99

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§ 01Summary

Toon Shaders Pro for URP has been tracked on the Unity Asset Store since 2025-02-08. Across that time the price has changed 9 times, ranging from a low of $2.08 to a high of $15.99. The current price of $2.40 is roughly 70% below the historical median of $8.00, making it a notably good moment to buy. Toon Shaders Pro for URP has not been this cheap in the past 119 days.

§ 02The data
Recent changes
Recent price changes for Toon Shaders Pro for URP
2026-10-01$15.99$2.40-85.0%
2026-08-14$7.99$15.99+100.1%
2026-07-29$15.99$7.99-50.0%
2026-06-03$2.08$15.99+668.8%
2026-05-20$15.99$2.08-87.0%
2026-05-15$8.00$15.99+99.9%
2026-05-07$15.99$7.99-50.0%
2026-05-02$7.99$15.99+100.1%
2025-12-17$15.99$7.99-50.0%
§ 03About this asset
This pack adds a toon shader with gives you lots of control over the diffuse, specular, and rim lighting applied to your objects so that you can make the stylized cel-shaded game of your dreams! This asset pack is available as part of my Ultimate Shader Bundle. Get five great assets at a discount! ✨ Toon Shader Features - Diffuse, Specular, and Rim lighting controls - Apply one or two lighting cutoff thresholds. - Extra option to smooth the transition zone. - Total control over the lit and unlit region tint colors. - Use Metallic or Specular workflows. - Add surface details with normal maps. - Turn receive shadows on and off at will. - Supports opaque and transparent rendering, with an alpha clip option. - All the standard shader passes: depth, depth-normals, shadow casting, and lightmapping/meta passes. - Baked lighting support. - Decals, light cookies, and rendering layers. - Terrain toon shader with added support for stochastic texturing to eliminate texture tiling. - A separate Shader Graph implementation of the Toon shader which you can easily modify to create your own effects. ⚡ Lighting and Rendering Options - Full support for Forward, Forward+,Deferred, and Deferred+ rendering paths. - Primary directional light and full additional light support in all rendering paths. - Override Unity's environmental lighting with a simple slider. In the deferred path, the toon shader uses UniversalForwardOnly to render in forward mode. ✍ Outline Renderer Feature - Layer-specific outline rendering for most outline algorithms: - Specify a layer mask, rendering layer mask, LightMode shader tag, or render queue to only render outlines on some objects! - Render around individual objects, around every triangle, or around the combined masked objects. - Optionally use mesh Vertex Colors as the mask seed value. - New in Unity 6.3+: use a Renderer Shader User Value as your mask seed value. - Four outline rendering algorithms you can easily swap between in the Renderer Feature interface. - High-Quality Outlines: configurable thickness, draw inside/outside meshes, edge smoothing options. - Pixel-Width Outlines: render a thin pixel-width outline around objects. - Depth-Normals Outlines: detect edges in the scene based on depth and normal vector information. - Hull Outlines: invert the hull and expand along mesh normals, with transparency option. - Option for Perlin Noise-based distortions for some of the outline effects. - A debug mask option to troubleshoot problems with object masking. - Supports Render Graph in Unity 6+ and compatibility mode for both Unity 2022.3 and Unity 6. 🎮 Compatible Versions - Compatible only with Universal Render Pipeline. - Fully tested in Unity 2022.3, 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5. - Designed for desktop use. Support not guaranteed for mobile and console. - Tested in VR, but the outline rendering is not recommended for standalone VR. Please note that meshes shown off in promotional screenshots are not included in the package.

Description sourced from the Unity Asset Store listing.

§ 04Frequently asked
What is the current price of Toon Shaders Pro for URP on the Unity Asset Store?

Toon Shaders Pro for URP currently costs $2.40 on the Unity Asset Store, based on our latest price check.

What is the cheapest Toon Shaders Pro for URP has ever been?

The all-time low we have recorded for Toon Shaders Pro for URP is $2.08. The historical median is $8.00 and the highest price seen was $15.99.

When was the last price drop for Toon Shaders Pro for URP?

The most recent price drop happened on 2026-10-01, when the price moved from $15.99 to $2.40 (-85%).

Is now a good time to buy Toon Shaders Pro for URP?

Yes ; the current price is roughly 70% below the historical median, which has historically been a good buying moment.

Who publishes Toon Shaders Pro for URP?

Toon Shaders Pro for URP is published by Daniel Ilett on the Unity Asset Store.

§ 05Also marked down